Well, I managed to make my first camera work, it just does a little voyage to stop and let the player see how a door above him opens, so the camera ends its travel looking up... The thing is that when the camera reaches its last path_corner it does little, silly bounces up and down until it finally stays quiet. The original intention was to keep the camera still, without bounces.
How do I do to eliminate those bounces???!!!!!, they?re really gettting me out of my mind!.
By the way, I suppose that if you want to hide the player from view you must teleport him near but to trigger a teleport an entity must MOVE in its area and if the player doesn?t move because the camera took control of him, what do I do?.
Thanks.
Warm regards.