Bushes in Hammer 4.0 Created 19 years ago2004-12-18 11:43:17 UTC by OX OX

Created 19 years ago2004-12-18 11:43:17 UTC by OX OX

Posted 19 years ago2004-12-18 11:43:17 UTC Post #78963
Can any one tell me a way of making decent looking bushes in Hammer 4.0 for counter-strike source., cause mine look crap. Any help???

Thanks
Posted 19 years ago2004-12-18 18:35:50 UTC Post #79028
The question is vague. What does it mean for the brushes looking like crap? Are they just very rectangular and uninteresting (because you didn't spend a lot of time putting in the details)? Do they lack good texturing?

Inherently, there is no difference in making a brush for Hammer 4 compared to the previous versions. The process is identical. There are some new tricks you can do to make them better looking, like including a env_cubemap. There are also a few more tools for making basic geometry (the torus and sphere tools, for example).

Have you mapped for HL1 before? If you're experienced with that, you shouldn't have any trouble making the transition.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2004-12-18 18:40:10 UTC Post #79029
Are you sure he meant "brush"? It sounds like he's talking about making bushes. You can get an idea of how to do this in the "trees" tutorial, or you could try using a model.
Posted 19 years ago2004-12-18 19:25:09 UTC Post #79034
Yes, he said Bushes, but it looks a lot like brushes at a glance.

Use the piranesi bush models, or the stuff in the foliage props folder on a prop_static.
RabidMonkey RabidMonkeymapmapmapfapmap
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