The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
swinging door
Created
19 years ago
2005-01-06 23:59:40 UTC
by
guy
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-01-06 23:59:40 UTC
by
guy
guy
Posted
19 years ago
2005-01-06 23:59:40 UTC
Post #82166
How do you make a door that just randomly swings on its origin?
guy
Habboi
Posted
19 years ago
2005-01-07 19:48:17 UTC
Post #82331
Make a trigger target the door.
Habboi
Sticky White Love Glue
ZombieLoffe
Posted
19 years ago
2005-01-07 21:15:02 UTC
Post #82357
That wouldn't be a door, it would be a rotating entity.
func_rotating, I do believe.
ZombieLoffe
Luke
Posted
19 years ago
2005-01-07 22:02:39 UTC
Post #82384
what about model doors? would you use prop_door_rotating?
Luke
Luke
guy
Posted
19 years ago
2005-01-07 22:03:27 UTC
Post #82385
No but I mean like a physbox door that you can shoot and hit and it moves accordingly
guy
Luke
Posted
19 years ago
2005-01-07 22:04:12 UTC
Post #82388
thats another thing i wanted to know.
Luke
Luke
You must be logged in to post a response.