Hi,
I have a few queries about the compile process used to create the bsp files. Firstly to let you know what I'm trying to do, I have an old Quake map that I'm trying to move over to Half-Life. The map is quite complex with a high polygon count and some very detailed work so I'm reluctant to start from scratch if I can avoid it.
I started to move the map across by decompiling the Quake BSP to a MAP file. I loaded the MAP file into hammer and reapplied a single grey texture across the world (just for debugging the map).
At the moment my problem is that CSG, BSP and VIS compile tools all seem to run correctly according to the log files however there is no record of RAD running. Meanwhile my computer is going into over-drive towards the end of the compile process so there is obviously issues!! I use Zoner's tools v. 252-17.
My main questions are:
1. What is the (rough/estimated) max number of polygons that the compile tools can handle - with the aim of getting efficient performance out of Hammer?
2. What is the most common reason for RAD not running or failing?
3. What is the effect of the RAD tool on the bsp file? I have used a bsp viewer to look at the bsp file produced from the combined efforts of CSG/BSP/VIS. Most of the map's polygons are not present - would this simply be the result of RAD failing or not running, or is it that HL's tools cannot render/tolerate the old Quake information.
Any help or suggestions would be greatly appreciated,
Thanks