texturing one side of a brush Created 20 years ago2003-11-14 08:42:41 UTC by towser towser

Created 20 years ago2003-11-14 08:42:41 UTC by towser towser

Posted 20 years ago2003-11-14 08:42:41 UTC Post #4687
Hiya peeps,

Im new to all this so be gentile with me! How do I texture one side of a brush. i.e. I'm creating a room and a corridoor and I want a different texture on the wall as you come out of the room to the texture on the wall in the room...if that makes any sense! :confused:

hope you can help!

Cheers dudz!
Posted 20 years ago2003-11-14 08:49:21 UTC Post #4688
Read Andy's handy-dandy tutorial's called "In the beginning"! You would want to look at part 3 but I suggest you read the lot
Posted 20 years ago2003-11-14 08:52:30 UTC Post #4689
Use the little tool for that purpose! (Symbol looks like a cube with a single textured side). Leftclick on surfaces you want to handle, rightclick to copy this texture to other surfaces. Easy! :P
Posted 20 years ago2003-11-14 09:35:57 UTC Post #4696
its called the "toggle-texture-application" tool. select the face u want changed, choose a texture from the list then click "apply". u might want 2 resize it also. what i do is click "fit" then change the X scale to 1.00. if u want more than 1 wall done hold ctrl and click all the faces, tick "treat as one" and do all the otherstuff i mentioned. treat as one is used 4 things like when u carve a door and the wall gets fragmented. also go with JB. i didnt read "in the beginning" and now i have no idea what an info_node is.
Posted 20 years ago2003-11-14 09:48:39 UTC Post #4698
-that was me btw... How'd I log out? Oh well...
Posted 20 years ago2003-11-14 10:17:25 UTC Post #4702
cheers guys! it all seems so simple when someone else points it out to you! :D
Posted 20 years ago2003-11-14 10:24:30 UTC Post #4703
Actually while we're on the subject does anyone have any good links to sites that have loads of extra wads that I can dl and add in to hammer? I'm doing a door at the moment and the bog standard textures you get with hammer just aint enuff!

Ta once again!
Posted 20 years ago2003-11-14 10:47:00 UTC Post #4704
Have you heard of Wally? It's a program for making your own Qua- >AHEM< I mean, Half-life textures with!
or even better converting bmp's, jpg's etc to hl textures! get it at www.telefragged.com/wally/ (how do u post url's with this thing? :|)
Posted 20 years ago2003-11-14 11:14:23 UTC Post #4708
yeah, got it last night. I'm still trying to get my head round it. It seems more geared towards Quake than HL tho or is that just me gettin the wrong end of the stick!!!
Posted 20 years ago2003-11-14 11:28:14 UTC Post #4709
[ url= www.sitesitesite.com ] TYPIE [ /url ] ;)
Posted 20 years ago2003-11-14 15:31:37 UTC Post #4729
Posted 20 years ago2003-11-14 15:39:46 UTC Post #4730
hm how do u credit one for the texture? write in the readme that "comes with the map"?
Posted 20 years ago2003-11-14 17:26:03 UTC Post #4740
Yep
:)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-14 17:31:29 UTC Post #4741
what happend to your av?
Posted 20 years ago2003-11-15 05:09:20 UTC Post #4775
When texturing one face of a brush be careful that the texture you are using is not a sound producing texture that is listed in the materials text.
Correct me if I am wrong... But I remember getting errors once before when I tried placing a metal texture on the face of a normal textured brush. Possible it was just me though :-)
Posted 20 years ago2003-11-15 08:43:57 UTC Post #4793
This is a problem, Sometimes, if you mix texture 'material types' - specified in materials.txt in the pak file,

you might walk on concrete and it will sound like metal :zonked:
try as much as you can to have texture material types as one brush, otherwise you will get some wierd maps...
Posted 20 years ago2003-11-15 12:23:36 UTC Post #4811
env_footsteps in spirit fixes that non problemo.
Posted 20 years ago2003-11-15 20:06:38 UTC Post #4850
And so it should ministeve but you seem to be the only one that is actively using Spirit to produce maps....
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