Making Map Descriptions Created 19 years ago2005-02-24 17:17:19 UTC by Zat_AJ Zat_AJ

Created 19 years ago2005-02-24 17:17:19 UTC by Zat_AJ Zat_AJ

Posted 19 years ago2005-02-24 17:17:19 UTC Post #93213
Hi. Is there anyway I can "Imbed" my map decription into the .bsp? I want people to be able to read the description when they download it when they join the server. When there is a custom map you don't have the .txt unless you have downloaded it officaly.

Thank you for your help.
Posted 19 years ago2005-02-24 17:30:43 UTC Post #93248
You can use a .RES file, as explained on Counter-Map. It's not possible to embed it properly, sadly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-24 18:07:48 UTC Post #93297
what are you saying ? it is, you just have to create a custom texture with your description on, assign it to a face players won't ever, and focus a camera on : if it's the only one of the level, CS will start the game with using the cam view, and won't unstick from it as long as the user doesn't select a team. after it's only a matter of wadinclude or not ...
Posted 19 years ago2005-02-24 18:26:19 UTC Post #93314
You can use some game_text entities to display some text at the start of the round maybe?
Posted 19 years ago2005-02-24 18:31:36 UTC Post #93315
One could, but that tends to annoy players. The txt file will appear when the player is at the team selection screen at the start, instead.

The easiest way is going to just include that txt file and a res file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-24 22:04:23 UTC Post #93356
Well what if the person joins my server and doesn't have the map? They will download the .bsp and the .wads but not the .txt. And that is what I want them to have, the .txt.
Posted 19 years ago2005-02-24 22:11:09 UTC Post #93358
Um, just define another thing in the RES for the txt file? The RES file is used when someone doesn't have a map - It tells the person what files to download. Read up on that link Seventh posted.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-24 23:32:00 UTC Post #93363
Hmm.. I can't find anything about it on that site.
Posted 19 years ago2005-02-24 23:38:09 UTC Post #93365
Hm, their tutorials appear to be fscked atm.

Look at this, it might help:

http://www.unitedadmins.com/index.php?p=content&content=resgen
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-24 23:45:04 UTC Post #93367
That link doesn't work.
Posted 19 years ago2005-02-25 04:07:17 UTC Post #93389
Fixed it, use it now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-25 17:30:14 UTC Post #93591
Wow.. ok I have it but it seems to me that this resgen thing is used for .wads and stuff required for the map to run. How do I work it (what do I put where and type in) and will it put the .txt with it?
Posted 19 years ago2005-02-25 18:13:58 UTC Post #93616
Well, try it with WADs, and then look at the resulting file. It's just plain text.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-25 18:41:12 UTC Post #93627
Hmmm... so is there any totorials on how to use it? It is very confusing. What do I do? And where do I put the file when it's outputted?
Posted 19 years ago2005-02-25 22:06:11 UTC Post #93660
This is a typical res file - just opened in notepad.
For example, I used aim_glock18.res, in my cstrike/maps dir;

maps/aim_glock18.res
maps/aim_glock18.txt
aim_glock18.wad
overviews/aim_glock18.bmp
overviews/aim_glock18.txt


It simply just says what to include - you want a res file named:
your_map.res
which contains:
maps/your_map.res
maps/your_map.bsp
maps/your_map.txt


And save it in your steamappscounter-strikecstrikemaps dir.
Posted 19 years ago2005-02-26 15:10:14 UTC Post #93768
Ok.. YAY I MADE ONE WITH IT!!!! I just draged the map into the .exe. Then it made it for me. Thank you for your help.
Posted 19 years ago2005-02-26 15:33:43 UTC Post #93771
It mightn't've included the .txt.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-26 15:46:07 UTC Post #93773
No it didn't I had to add it... that wasn't hard to fiqure out.
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