Map Changing Problems Created 19 years ago2005-03-07 00:09:48 UTC by Slayerwraith Slayerwraith

Created 19 years ago2005-03-07 00:09:48 UTC by Slayerwraith Slayerwraith

Posted 19 years ago2005-03-07 00:09:48 UTC Post #95593
I have created several maps that link together, but only appear to change_Level correctly if I compile the map. If I use the console to load it up, I am unable to change levels. Did compiling my maps and testing the change-level feature this way mess this up for good? Is there anyway I can correct it? Thanks. : :confused:
Posted 19 years ago2005-03-07 00:41:53 UTC Post #95595
To further explain things, all maps have no leaks and compile fine with no errors, then IF I use the console, or custom game (mod) to load my game, it first loads 'MAPA' then whenever trying to go from 'MAPA' to MAPB' it'll load the map, but kill you instantly and warp you outside of the map. What could cuase this?!?! I'm getting very frustrated and need an explaination please. Like noted before, the game will run fine and have perfect transitions between maps when I compile them...
Posted 19 years ago2005-03-07 01:49:40 UTC Post #95599
Did you put an info_landmark?
Is it set up properly? (all lowercase, no spaces, etc.)
Did you follow through the Changing Levels tutorial?
Posted 19 years ago2005-03-07 11:00:36 UTC Post #95627
Yes, Landmarks are in same place relative to both maps, and both have the name 010a.
Posted 19 years ago2005-03-07 11:08:32 UTC Post #95629
Hmmm, make sure your trigger_changelevel doesn't touch the floor or walls. That messed up for me. Just make it 16 units smaller on each side.

Also the change levels don't work if you run the game from Hammer.
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-03-07 11:30:32 UTC Post #95633
Thanks everyone, problem resolved! I wasn't lowercasing the landmark and new mapname values. Thanks dandyli0n`, I owe you one. ;)
Posted 19 years ago2005-03-07 13:05:06 UTC Post #95655
Heh, no prob. ;)
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