my poorly map Created 20 years ago2003-11-16 13:23:06 UTC by Tayl0r54 Tayl0r54

Created 20 years ago2003-11-16 13:23:06 UTC by Tayl0r54 Tayl0r54

Posted 20 years ago2003-11-16 13:23:06 UTC Post #4883
im still having problems with compiling my map, i appear to have solved the "portal saw into leaf" problem but vis still took 20hrs and rad doesnt seem to have been run again, could it be cause i added -sparse to the cmd line or what?, anyways ive posted the .rmf for it in the problem maps section of the map vault, perhaps someone could check it out for me :), heres the log file too:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe d:paulhalf-lifecounter-strikecstrikemapsde_lasthopev5
Entering d:paulhalf-lifecounter-strikecstrikemapsde_lasthopev5.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(12.41 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(14.22 seconds)

Using Wadfile: paulhalf-lifevalvehalflife.wad
  • Contains 25 used textures, 40.98 percent of map (3116 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikesmoe_cm2.wad
  • Contains 6 used textures, 9.84 percent of map (85 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikedonoteatmikezilla.wad
  • Contains 4 used textures, 6.56 percent of map (58 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikemegamikedeus2.wad
  • Contains 7 used textures, 11.48 percent of map (84 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikejapanese.wad
  • Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikejoesmoe_cm.wad
  • Contains 4 used textures, 6.56 percent of map (87 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikemattc3.wad
  • Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikede_waterworks.wad
  • Contains 3 used textures, 4.92 percent of map (33 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikeitsitaly.wad
  • Contains 9 used textures, 14.75 percent of map (99 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikecs_bdog.wad
  • Contains 2 used textures, 3.28 percent of map (132 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikecs_cbble.wad
  • Contains 1 used texture, 1.64 percent of map (52 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikede_vegas.wad
  • Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstriketswad.wad
  • Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: paulhalf-lifecounter-strikecstrikegmc_van.wad
  • Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Warning: More than 8 wadfiles are in use. (16)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 3 additional animating textures.
Texture usage is at 1.98 mb (of 4.00 mb MAX)
27.53 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe d:paulhalf-lifecounter-strikecstrikemapsde_lasthopev5

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:paulhalf-lifecounter-strikecstrikemapsde_lasthopev5.prt'
29.18 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe d:paulhalf-lifecounter-strikecstrikemapsde_lasthopev5
3162 portalleafs
10988 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(70.19 seconds)
LeafThread:
(75391.21 seconds)
average leafs visible: 626
g_visdatasize:559161 compressed from 1252152
75462.12 seconds elapsed [20h 57m 42s]

--- END hlvis ---

HELP!
Posted 20 years ago2003-11-16 13:43:39 UTC Post #4884
You can't use more than four wadfiles. I think it's four. Oh my god, you are using over eight!! If you use Wally you can make one wadfile of all of these.
Posted 20 years ago2003-11-16 13:59:07 UTC Post #4887
yea i know i can put em into 1 file but as i havent finished i dunno what textures are gonna be in it. and the max is 8, ive been using 8 since the start and it used to compile fine so thats not the problem
Posted 20 years ago2003-11-16 14:13:25 UTC Post #4888
Guess your right, but still, try it anway
Posted 20 years ago2003-11-16 16:27:44 UTC Post #4902
Try fixing the sky brushes, and compiling it in normal mode with VIS and RAD checked.
Your -sparse might not be right, or you might have forgotten a gap somewhere.
It is a complex map, so I would expect it to take a while to compile, but there is no reason that RAD shouldn't run... You have included the hlrad.exe in the tools folder, haven't you?
Posted 20 years ago2003-11-16 18:19:50 UTC Post #4912
and its 8 wads not 4.
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