SMD... MDL... And another ones... Created 19 years ago2005-03-14 22:15:41 UTC by NemoStein NemoStein

Created 19 years ago2005-03-14 22:15:41 UTC by NemoStein NemoStein

Posted 19 years ago2005-03-14 22:15:41 UTC Post #96920
SO... Now I decided make models... Cool...
But I have a problem with the texture...
I can't put the texture on the model...

I use the 3dsMAX...
There I make the model and put the texture on it...
My model appear perfect on viewport...
So... I export the .smd with the plug-in inlaid on the Half-Life SDK...
I make the batch file to convert a .SMD on .MDL file...
He show me a error... "Can't found texture null.bmp"...
But the texture applied on the model has other name... alien_sh.bmp...
The bmp is 8bit and has 256x256...

When I open the .mdl on HLViewerModel the model (geometry) appear perfect, but the texture don't appear correctly...

What's going wrong???
Posted 19 years ago2005-03-15 04:05:58 UTC Post #96949
Have a look at the Retexturing Models tutorial, maybe you can fix it in HLMV.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-16 18:44:14 UTC Post #97381
My problem continues...
Every time I export the .SMD from MAX the texture don't go with him.
And when I run the studiomdl to compile the model, he say that can't found the texture "null.bmp"...
But I don't use any null.bmp, my texture have another name...

When I import the smd in the MilkShape the texture appear wrong...
As if my geometry did not have any UVW map or orientation...
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