can someone please explain these entities for me?
detail vs wall
lookdoor
walltoggle
cubemap
then some other questions-
Made a wall with textire skybox (like you did in hl1 for skys [i think] )
and it shows "skybox" =D
what entity acts as a hinge? as in freeswaying doors and whatnot. in my testing map i just made some =D
How come with my spotlight if a door gets in the way it doesnt effect it?
How come myphysbox or whatever wont change lighting?
more to come =D