The extra compile option Created 20 years ago2003-11-21 23:46:03 UTC by fizscy46 fizscy46

Created 20 years ago2003-11-21 23:46:03 UTC by fizscy46 fizscy46

Posted 20 years ago2003-11-21 23:46:03 UTC Post #5290
I goto all these sites for the the compile options because I'm looking for the option to make the wads in the bsp files (since I use combined and specail wads that very few others have, and that are huge in size)

So I find it on tonnes of sites, but every single one is a copy of the vlatitude one, which doesn't say WHERE you input these options

I am guessing you can do it from normal mode and just place it in the Additional Game Parameters, but I don't want to waste an hour compiling unneccessarily. Must you creat an extra expert thingy, or is it done the way I assume?
Posted 20 years ago2003-11-22 01:13:10 UTC Post #5297
I don?t understand you very well but try -include... Anyway, I think that doesn?t work with decals.
Posted 20 years ago2003-11-22 01:41:53 UTC Post #5298
Basically what I mean is that they are included with the bsp. I know you use the line -nowadtextures (no wad textures, all are bsp textures)
But where do they go

Its not the command line I need, it how to enter it. The tutorial on this site doesn't help either
Posted 20 years ago2003-11-22 02:09:51 UTC Post #5300
why am I down as anonymous, I am logged in
Posted 20 years ago2003-11-22 05:54:17 UTC Post #5304
it happends more but i thauhgt you dintd want that big bsp. so why dont you pick that one texture out off it wiht wally and use it :D
Posted 20 years ago2003-11-22 23:48:34 UTC Post #5417
Because then I will have to distribute a huge file. Some of my maps use a LOT of textures.
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