"too many direct lights on a face" Created 19 years ago2005-04-15 01:55:51 UTC by Kissker Kissker

Created 19 years ago2005-04-15 01:55:51 UTC by Kissker Kissker

Posted 19 years ago2005-04-15 01:55:51 UTC Post #104089
not sure what the hell to do about this.. i have many rooms.. and each room needs at least 1 light. couple rooms are HUGE and need several lights... making all the rooms have there own floors and cielings didnt work... what other lighting options are there? (textlights elude me.. so go in details)
Posted 19 years ago2005-04-15 02:09:51 UTC Post #104096
Have you read the Texture Lighting tutorial?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-15 02:21:40 UTC Post #104101
sadly, twice.
Posted 19 years ago2005-04-15 02:23:47 UTC Post #104102
Well, how about the Light tutorial?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-15 02:41:56 UTC Post #104104
reading it again..
Posted 19 years ago2005-04-15 02:47:43 UTC Post #104107
Most commonly caused by 4 or more 'dynamic' lights in the same visible area..
But not always.
Consider 'coring' and light given off by textures that turn on and off.
Read:
Leakfree.org
And learn the joy of texture lighting...
Posted 19 years ago2005-04-15 02:58:02 UTC Post #104110
are you saying that if i use textured lights, i wont have this problem?
Posted 19 years ago2005-04-15 03:24:11 UTC Post #104113
Nope, you won't have the prob if you use textured lights, but you can't have effects like flickering and the like. You can get them to switch on and off, I think. There's an example map in the vault on how to acheive that effect.
AJ AJGlorious Overlord
Posted 19 years ago2005-04-15 15:00:29 UTC Post #104207
i can get them to turn on off IF i bind them to a normal light entitty, will this still work or create the same error? (the lights are set at .01 lumi. so that they give off no visable light)
Posted 19 years ago2005-04-16 17:00:16 UTC Post #104373
Why not try it and see?
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