Func_trains and such in CS Created 20 years ago2003-11-26 12:32:04 UTC by Clownfish Clownfish

Created 20 years ago2003-11-26 12:32:04 UTC by Clownfish Clownfish

Posted 20 years ago2003-11-26 12:32:04 UTC Post #5680
I'm working on a CS-map with quite a few func_trains. Machines, trains etc. How come you never see those things in other maps? Will I have problems with the speed? I don't think entities with pre-calculated paths SHOULD be much of a problem.... but maybe they are? Or is it just a CS-mapping-tradition to stick to non-moving-objects?
Posted 20 years ago2003-11-26 14:10:17 UTC Post #5689
yeah basically.
only "non-serious-maps" has them... de_rats4 has it anyway, it shouldnt be a problem. while your at it make a func_vehicle too theyre funny :)
Posted 20 years ago2003-11-26 14:18:20 UTC Post #5693
they hunger had a police car u could drive like the hl trains. it was serious and still pretty good.
Posted 20 years ago2003-11-26 15:22:00 UTC Post #5703
... i meant cs
Posted 20 years ago2003-11-27 08:42:32 UTC Post #5769
Ok, then I'll keep them. Don't understand what's so not-serious about moving objects. Cars, trains and machines actually exist IRL!
Posted 20 years ago2003-11-27 09:18:37 UTC Post #5772
Yeah, but in multiplayer it gets very chaos and confused if you insert trains/vehicles
Posted 20 years ago2003-11-27 11:59:22 UTC Post #5791
Well..... I'll put up the map here when it's finished and you'll se if that's true! maybe...
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