I've seen this problem when I searched the forum, but I haven't come across a solution. When I trigger a game_text entity, half life crashes in game. I heard there was a limit to how many game_text's you can have, but I've deleted 2 of them and it still crashes.
The way mine works, the game_text is triggered by a multi_manager, which is triggered by a button_target. When the button is pressed and the game_text triggered the game always crashes. Can't for the life of me see whats going wrong, as there are no complier errors and all the name and target fields seem fine.