game_text causing crash Created 19 years ago2005-05-04 23:03:53 UTC by Bean Bean

Created 19 years ago2005-05-04 23:03:53 UTC by Bean Bean

Posted 19 years ago2005-05-04 23:03:53 UTC Post #107491
I've seen this problem when I searched the forum, but I haven't come across a solution. When I trigger a game_text entity, half life crashes in game. I heard there was a limit to how many game_text's you can have, but I've deleted 2 of them and it still crashes.

The way mine works, the game_text is triggered by a multi_manager, which is triggered by a button_target. When the button is pressed and the game_text triggered the game always crashes. Can't for the life of me see whats going wrong, as there are no complier errors and all the name and target fields seem fine.
Posted 19 years ago2005-05-04 23:22:22 UTC Post #107492
Ah never mind. After some googling for a while I realised that this was caused by the game_text entity being a buggy little mofo. For future reference if anyone finds this when having the same problem, tick the "all players" flag and it seems to work ok again.
Posted 19 years ago2005-05-05 00:38:21 UTC Post #107493
Years ago, my HL crashed because my game_text had ascii characters that were not present or corrupt in the HL fonts. I think it was "?" or "a" or "?"
I solved it by always writing very simple game_texts
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