Posted 19 years ago2005-05-20 20:55:04 UTCPost #110341
ok i made a garage part of my map, all is good but when i compile the lights are wierd. they look fine if im standing still. but when i move its like a glare comes over all of the walls. what is it? maybe its reflect, but how would i turn it off if it is?? : http://img282.echo.cx/my.php?image=devenice00000xt.jpg heres the screenshot
Posted 19 years ago2005-05-20 21:18:35 UTCPost #110343
yep its a model texture. models/props_debris/plasterwall034d.. so what can i do?? the hole in the wall is a model and i want the textures to be the same. without changing it too much. is there something i can turn off?? :
Posted 19 years ago2005-05-20 23:55:45 UTCPost #110355
There's a matching plaster texture (in plaster/ not models/) with teh exact name (plasterwall034d.) Use that one instead because it's defined properly for world brushes and lightmaps. (Which I can elaborate upon if you really want ;P)
Posted 19 years ago2005-05-21 01:02:23 UTCPost #110359
heres a screen of just the hole model. the lighting is all wierd. how do i fix this?? is there a different type of model i could make it? it is a prop_dynamic right now. is there a cfg. i could rewrite??