Trains turning corners. How do ya do it? Created 19 years ago2005-05-29 05:10:49 UTC by flyingduck flyingduck

Created 19 years ago2005-05-29 05:10:49 UTC by flyingduck flyingduck

Posted 19 years ago2005-05-29 05:10:49 UTC Post #111433
I am makin a map, where gordon is in a boat, in a sewer/cave/thing/ I've set the boat as a func-train, but i have no idea as to how to make it turn a corner. please help!
Posted 19 years ago2005-05-29 05:27:46 UTC Post #111436
Angular velocity on the path_corners, if applicable, perhaps? You might also want to use a func_tracktrain instead, as they definitely can.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-29 06:59:30 UTC Post #111443
um...how do you make tracktrains?
Posted 19 years ago2005-05-29 07:00:20 UTC Post #111445
Dont worry i got it
Posted 19 years ago2005-05-29 07:02:06 UTC Post #111446
Use the path_corner entinity.

Make one pathcorner that targets the next one. Use this to set out a trach the func_train will follow, it should turn automatic on the corners, but you can set the next direction, there should be a tutorial on the site somewhere.

This should explain the path corner, change the osprey to your func_train.

http://www.twhl.co.za/tutorial.php?id=19>
Posted 19 years ago2005-05-29 07:19:31 UTC Post #111454
I tried that, and it doesn't work

and that web addy is invalid
Posted 19 years ago2005-05-29 07:21:42 UTC Post #111455
C'mon, show some initiative. It's firstly blatantly obvious from the link where to look, and secondly, the less-than sign at the end is patently erroneous.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-29 07:37:31 UTC Post #111458
The pathtrack is the right entity the Func_tracktrain likes this one not path_corner!!! And there is an example map in the vault it's by zombieloffe!! :lol:
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