Hidden Creatures Created 18 years ago2005-06-02 03:29:32 UTC by Instant Mix Instant Mix

Created 18 years ago2005-06-02 03:29:32 UTC by Instant Mix Instant Mix

Posted 18 years ago2005-06-02 03:29:32 UTC Post #112199
Well, you know at the start of HL you are in the Tram, Well near the end of the 'Tram' chapter There is a huge toxin container with a loader near it.Is there any way to make one? :(
Instant Mix Instant MixTitle commitment issues
Posted 18 years ago2005-06-02 03:53:42 UTC Post #112201
You mean the big yellow thingies? They're a model, and I'm pretty sure all their movement is done by their animation. Stick in a monster_generic and look for a likely model name, or have a flick through with Half-Life Model Viewer.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-02 04:45:50 UTC Post #112210
models/loader.mdl
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-06-02 07:12:23 UTC Post #112217
Ha ha I remember those, I tried making one follow a path but there is no sounds so I spent ages looking for the sound and then I gave up when I couldn't even get the sound to work with the legs.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-06-02 08:36:43 UTC Post #112224
haha, I remember that, what I did habboi is decompile the original, took out the entites for that, (sound, sequences, model, multi) then made the environment.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-06-02 15:45:19 UTC Post #112323
I gave up when I couldn't even get the sound to work with the legs.
You need to fool the game into pre-caching the sounds, make some nameless ambient generics with the loader sounds anywhere in the map, and they will work. That's all you need to do. It worked for me. ;)
Posted 18 years ago2005-06-02 16:09:31 UTC Post #112332
Heck I was a beginner then ;)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-06-02 16:29:54 UTC Post #112334
No, No NOOOOOOOOOOO! justn help meeeeeeee :P
Instant Mix Instant MixTitle commitment issues
Posted 18 years ago2005-06-05 07:52:15 UTC Post #112718
With monster_generic!! ;) The model is models/loader.mdl
Posted 18 years ago2005-06-05 07:55:26 UTC Post #112720
Ohh...seventh told you that allready well to make it move use scripted_secuence and in the move to position value choose walk!(make sure the scripted_secuence is where you want the monster to walk to)
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