A lil' Help Created 20 years ago2003-12-02 01:19:37 UTC by Noldar Noldar

Created 20 years ago2003-12-02 01:19:37 UTC by Noldar Noldar

Posted 20 years ago2003-12-02 01:19:37 UTC Post #6272
Alright, I've created my map and have everything working except for a single idea.

I have a building that has a balcony supported by 2 Columns
_____
|| || I've made the columns breakable and want to make the
|| || th balcony fall.

Idea: Make the Balcony brush an elevator that is triggered by the breakable columns with a fast movement down. Is this possible?

::Note - I don't want the answer handed to me if this is possible, I want to pointed in the right direction::
Posted 20 years ago2003-12-02 02:28:58 UTC Post #6278
Sure it's possible! :) check out func_trains! Weve got some tuts to helo out if you need it!
Posted 20 years ago2003-12-02 03:02:47 UTC Post #6284
Erg, above was me.
Posted 20 years ago2003-12-02 07:55:46 UTC Post #6301
Maybe you can make quite a few path_corners each of which increases the speed, to simulate gravity/acc.
Posted 20 years ago2003-12-02 11:42:48 UTC Post #6350
A step ahead of you, Clownfish. I've worked on the path_corners and have everything set up. Now the next question, how do you tie them to the breaking of the columns?
Posted 20 years ago2003-12-02 12:33:10 UTC Post #6351
Put your func_train name in the target field of one of the columns. Actually you probably want to target the func_train only after BOTH columns are broken. In that case you'll need to use the multisource entity. Atom /TWHL has a good tutorial on that.
Have the columns each target the multisource and have the multisource target the func_train.
Posted 20 years ago2003-12-02 14:06:02 UTC Post #6367
not much to be said...
target on break that is
Posted 20 years ago2003-12-02 22:11:59 UTC Post #6400
<nods>

Much appreciate all the help. Soon, soon I'll be less nub like.
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