Decals SUCK! Created 20 years ago2003-12-02 08:03:30 UTC by Clownfish Clownfish

Created 20 years ago2003-12-02 08:03:30 UTC by Clownfish Clownfish

Posted 20 years ago2003-12-02 08:03:30 UTC Post #6303
Or maybe they don't? I just can't make them work properly. Is it true, that if I want a decal turned 90 deg, or a different size, I have to change the texture that it's attached to? Well, what if I don't want that? If I want the decal turned on a brick wall?

Sometimes when I put the decal NEAR the edge of a brush, it jumps to the adjacent brush. Sometimes they won't stick at all. What it this?! Is there an easier way to use them? Maybe sticking them to a blue func_wall and them move'm around? R_speeds up. How do you do it?
Posted 20 years ago2003-12-02 08:09:47 UTC Post #6307
i also hav a problem wif decals, it sez they cant b found (the ones i wana use) do i havta use textures that have been specifically made for decals?
Posted 20 years ago2003-12-02 08:17:07 UTC Post #6310
Yeah, they do suck. It's true that you have to rotate the texture they're applied to, as well.

I have exactly the same application problems as you described. Try selecting them in a map that's the tiniest bit complicated - it's hell!

#where do we go from here?#
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 08:19:35 UTC Post #6313
Posted 20 years ago2003-12-02 08:38:44 UTC Post #6320
Garr... server loggs out.. Garr posted twice..
Posted 20 years ago2003-12-02 09:05:49 UTC Post #6324
Garr.. no decent answers to the question!
Posted 20 years ago2003-12-02 09:12:49 UTC Post #6327
me again... always logging out :roll: I hope that answered ok
Posted 20 years ago2003-12-02 09:23:12 UTC Post #6329
In software mode, decals behave the same way as the face underneath them. In open gl this does not apply -- wierd, but you have to live with it
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