Teleporting Sounds - Need Help! Created 18 years ago2005-06-18 04:22:08 UTC by Android Android

Created 18 years ago2005-06-18 04:22:08 UTC by Android Android

Posted 18 years ago2005-06-18 04:22:08 UTC Post #115094
I was able to make my teleporters have a sound the first time i went through it, but any other time i used the teleporter, it never played the sound again. Im sure many of you have mastered teleporting and this particular problem, so someone please help! I've looked at the map c3a2 in the Half-Life campaign, but i can't understand how they made their teleporters have a sound every time you went through it. Please Help :(
Posted 18 years ago2005-06-18 04:46:26 UTC Post #115097
Make a trigger that targets a multimanager wich targets the sound at 1
and the teleportation itself at 1.3 or something.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-06-18 04:57:25 UTC Post #115098
hmm?
Heres the list of entitys, and what they target, and do. I have a multi manager, a multi source, an ambient generic, a tigger_teleport, a trigger_multiple, a teleport destination, and some sprites. heres what each does.

Trigger_teleport: Multi_manager Multi Source
Name: teleport name: multi name: Telemas
target: teledes key: telemas-value: .001 target: teleport
master: telemas key: telesound-value: .001

Ambient_generic info_teleport_destination
name: telesound name: teledes
wav path/file: debris/beamstart8
Flags: Play Everywhere, Not Toggled,
Start Silent

It all works the first time. When i first walkin the teleport, i get teleported and it plays the sound, however, if i do it agian, the sound is not played. What i want to no is why that happens and what i need to do to the ambient_generic to get it to repeat every time, or some other way to get it going.
Posted 18 years ago2005-06-18 05:01:36 UTC Post #115099
Heh woops, the text ended up differnt than i wanted it to. Lemme state the names and whatnots again.

Trigger Teleport
Name: teleport
target: teledes
master: telemas

Trigger Multiple
target: multi

MultiManager
name: Multi
key: telesound-value: .001
key: telemas-value .001

Multi Source
Name: telemas
target: teleport

ambient_generic
name: telesound
wav file/path: debris/beamstart8
Flags: Start Silent, Not Toggled,
Play Everywhere

info_teleport_destination
name: teledes
Posted 18 years ago2005-06-18 05:19:18 UTC Post #115101
Don't use capital letters!!! :P
Posted 18 years ago2005-06-18 05:22:28 UTC Post #115102
Sorry for caps. I found out how to work it though!! thanks ChickenFist for attempting to help anyways.
Posted 18 years ago2005-06-18 05:24:05 UTC Post #115103
make sure that the ambient generic one is targeted more then once, as in a loop use a second multimanager to do that

:)
38_98 38_98Lord
Posted 18 years ago2005-06-18 05:24:22 UTC Post #115104
No it isn't good to use capital letters/spaces in mapping!! ;)
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