Finding textures Created 20 years ago2003-12-02 09:09:19 UTC by Clownfish Clownfish

Created 20 years ago2003-12-02 09:09:19 UTC by Clownfish Clownfish

Posted 20 years ago2003-12-02 09:09:19 UTC Post #6325
Does anyone know a place where HL's textures are categorized or "keyworded" in a way that makes it easier to find them? In the browsw-window I might search for WALL or WL, DOOR or DR, but there may be many more walls or doors with other names. It's really difficult to find all interesting ones. Any advice?
Posted 20 years ago2003-12-02 09:26:18 UTC Post #6330
Well, no,
the keywords are yor best bet,

unless you want to use quark, which has this keyword texture thingy
Posted 20 years ago2003-12-02 10:20:49 UTC Post #6345
If you know what youre looking for you can run half-life (or whatever mod), look at the desired texture, and type "impulse 107" into the console to get the name. But, hey Ive already said that over Here.
Posted 20 years ago2003-12-02 12:47:13 UTC Post #6352
Well, thanx, but, hey I already knew that over here too... But often you DON'T know what you're looking for... Just want to see everything possible in all wads in a specific category. The "nomenclature" (to express it scientificly) is not consistent! Every texture should have a number of keywords, like [door, old, big, green, outside, industry, with handle, no window] That'd be SO GREAT! Anyone want to start hacking on a great tool for finding textures, be my guest! Maybe it could let you share wads over the internet, like Texturella, Texter or Texzaa! :nuts:
Posted 20 years ago2003-12-02 14:04:18 UTC Post #6365
well with 3k textures it'd be pretty hard...
Posted 20 years ago2003-12-02 18:08:22 UTC Post #6382
You can always start making your own textures ;)
as you need them :P
Posted 20 years ago2003-12-02 21:40:54 UTC Post #6399
I believe the naming convention is by level ie c1a1, c2a2. But you'd have to figure out what levels go with what textures. I think the level system works, that way you don't wind up with power plant stuff in the same area as an office space.

I agree that finding the right one is a pain though.
Posted 20 years ago2003-12-03 10:15:05 UTC Post #6440
making own textures suck! atleast without a foto as a start.
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