The system cannot find the file specif.. Created 19 years ago2005-06-19 15:48:33 UTC by Zat_AJ Zat_AJ

Created 19 years ago2005-06-19 15:48:33 UTC by Zat_AJ Zat_AJ

Posted 19 years ago2005-06-19 15:48:33 UTC Post #115394
Hi... Sorry for posting so much but your help is vital to me and I apreciat it very much.

I just installed Hammer on my brother's computer because he wants to start mapping. I made a simple box to see if it would work. When it copiled it brought up an error in the copile window:
"The system cannot find the file specified."
Continue?
YES/NO

If you say yes it compiles but the .bsp isn't there.
If you say no it just closes out.
Here is the compile log.
Thanks for the help:
__________________________________

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppspaintball_master22@hotmail.comhalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsDustin West.map" "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West.map"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:DOCUME~1DUSTIN~1.DUSDesktopMapshlcsg.exe
** Parameters: "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1DUSTIN~1.DUSDesktopMapshlcsg.exe "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West"
Entering C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
90%... (0.03 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
90%... (0.06 seconds)

Using Wadfile: sierrahalf-lifewormhole_tex.wad
  • Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: sierrahalf-lifecached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: sierrahalf-lifedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifedhd_textures.wad
  • Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: sierrahalf-lifegate_textures.wad
  • Warning: Larger than expected texture (348972 bytes): 'OUTER3'
  • Warning: Larger than expected texture (348972 bytes): 'INNER2'
  • Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: sierrahalf-lifehalflife.wad
  • Contains 4 used textures, 80.00 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifeliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifesg_conquest.wad
  • Contains 0 used textures, 0.00 percent of map (52 textures in wad)
Using Wadfile: sierrahalf-lifetokra.wad
  • Contains 1 used texture, 20.00 percent of map (34 textures in wad)
Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.12 mb (of 4.00 mb MAX)
0.14 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1DUSTIN~1.DUSDesktopMapshlbsp.exe
** Parameters: "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1DUSTIN~1.DUSDesktopMapshlbsp.exe "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Documents and SettingsDustin West.prt'
0.09 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1DUSTIN~1.DUSDesktopMapshlvis.exe
** Parameters: -fast "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:DOCUME~1DUSTIN~1.DUSDesktopMapshlvis.exe -fast "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West"
26 portalleafs
49 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 13
g_visdatasize:156 compressed from 104
0.03 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1DUSTIN~1.DUSDesktopMapshlrad.exe
** Parameters: "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:DOCUME~1DUSTIN~1.DUSDesktopMapshlrad.exe "C:Documents and SettingsDustin West.DUSTIN-5KVAYTTRDesktopMapsDustin West"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

291 faces
Create Patches : 3388 base patches
0 opaque faces
64368 square feet [9269096.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.89 seconds)
visibility matrix : 0.7 megs
BuildVisLeafs:
30%...50%...80%... (1.80 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.91 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
Transfer Lists : 2711206 : 2.71M transfers
Indices :      475328 :  464.19k bytes
   Data :    10844824 :   10.34M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)
13.03 seconds elapsed

--- END hlrad ---
Posted 19 years ago2005-06-19 17:53:06 UTC Post #115440
I was looking at it more and it's really weird. It keeps changing the .map file to "Dustin West.map"

That's the name of my brother's account. Puzzling.
Posted 19 years ago2005-06-19 18:04:01 UTC Post #115445
why are you guys allways using old compile tools. Get version 3.2 www.zhlt.info
Posted 19 years ago2005-06-19 18:06:01 UTC Post #115446
and... i think you missed something in hammer configuration
Posted 19 years ago2005-06-19 18:19:37 UTC Post #115457
Some people cant use the ZHLT tools. My computer crashes when I try to :x
Posted 19 years ago2005-06-19 18:29:23 UTC Post #115460
Hammer Configuration? Such as?
Posted 19 years ago2005-06-19 18:42:56 UTC Post #115461
maybe you missed something check if everything is filled correctly
Posted 19 years ago2005-06-19 19:24:43 UTC Post #115463
Ahh... ya know what the problem was? I had the maps folder on the desktop and windows had a weird name for his user account so it was trying to go to his desktop but hammer didn't like his windows account name.

It was "Dustin West.DUSTIN-5KVAYTTR" you can see it's problem... lol

Thanks alot for the help guys. C ya!
Posted 19 years ago2005-06-20 01:34:49 UTC Post #115503
Spaces in map names!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-20 12:20:18 UTC Post #115584
As I said in an eirlier post, the map name kept on changing on me. To Dustin West.map when I wanted it to be sg_grassy.map

That's what was so weird about it.
Posted 19 years ago2005-06-20 12:24:46 UTC Post #115586
Yes, I read; spaces in map names are also a problem which can cause similar issues. Always avoid spaces when doing anything in mapping: entity names, file names, etc. I'd guess '.' in a place other than between the filename and extension could cause a problem too, as in your folder there.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-20 15:32:10 UTC Post #115695
Nah... I was thinking more along the lines of the, "-"
Posted 19 years ago2005-06-21 01:46:04 UTC Post #115797
Nah, that's been acceptable in file or folder names since DOS days; spaces and dots, however, haven't. Important thing is, never use spaces or, well, any wierd characters. Underscores, letters, and numbers.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-22 16:31:53 UTC Post #116206
And don't let Windows use them either...
Posted 19 years ago2005-06-23 15:30:02 UTC Post #116474
Just don't put files in such paths where they already exist...
Seventh-Monkey Seventh-MonkeyPretty nifty
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