help me! enemy:trigger_changelevel Created 18 years ago2005-06-21 05:00:26 UTC by gordonfreeman gordonfreeman

Created 18 years ago2005-06-21 05:00:26 UTC by gordonfreeman gordonfreeman

Posted 18 years ago2005-06-21 05:00:26 UTC Post #115829
I'm making a single player map-sequence.
on the map 'sp1b2' I have a trigger_c.l. which

works when I start on this map (sp1b2)
doesn't work when I start on one of the previous maps

please help me as soon as you can
thanks
Posted 18 years ago2005-06-21 05:16:27 UTC Post #115830
Sometimes look at the tutorials.... http://www.twhl.co.za/tutorial.php?id=62
Posted 18 years ago2005-06-21 05:38:21 UTC Post #115831
did you read all?
I know how to make changelevel but this one make me mad.
It works ONLY if I start on that map.
If I start on a previous map and going through a changelevel which leads to that map, the cl I'm talking about doesn't work.
(I've made many successful changelevels before!)
Posted 18 years ago2005-06-21 12:14:48 UTC Post #115903
Don't use dots when naming entities,levels or folders! They are only for extantions! ;)
Posted 18 years ago2005-06-21 13:06:19 UTC Post #115919
He was only abbreviating the entity type, that wasn't the entity's name.

gordonf, you've obviously made a mistake then. Check everything you've done against that tutorial. Try remaking the changelevel. Maybe check the console for errors, too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-06-22 04:18:02 UTC Post #116088
I tried remaking it before.
The bad thing is what I recently discovered: I can't use the changelevels connected to that map more than once: if I enter I cannot exit, if I start on that map I can exit but cannot reenter that map again.
Neither directions work (next map / previous map).
Do you know how annoying is discovering things like that akfter 30mins of vis and rad?
Posted 18 years ago2005-06-22 04:35:26 UTC Post #116090
Yes.

Use -onlyents for just tinkering with entity properties. See zhlt.info.
Seventh-Monkey Seventh-MonkeyPretty nifty
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