disable func_button Created 19 years ago2005-06-24 17:02:18 UTC by Propaganda Propaganda

Created 19 years ago2005-06-24 17:02:18 UTC by Propaganda Propaganda

Posted 19 years ago2005-06-24 17:02:18 UTC Post #116850
Ok I am making a dod map that has a destructible mortar with TNT. When the TNT is set it triggers a multi manager which controls the sound, counter sprite, messages and such, as well as replaces the model with buster mortar via env_render entities. One thing I can't figure out is after the mortar is broken the func button still works and allows a ruined mortar to fire. How would I disable this on mortar destruction?
Posted 19 years ago2005-06-24 18:54:47 UTC Post #116870
When the artilery is destroyed make it target a Trigger_chagetarget!! This trigger will target the button and change the buttns target to nothing(don't write anything in the new target value) I did it once for a guy here is the map- http://twhl.co.za/mapvault/13103_c.zip ;)
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