Sky Created 19 years ago2005-07-01 03:20:32 UTC by Fattat Fattat

Created 19 years ago2005-07-01 03:20:32 UTC by Fattat Fattat

Posted 19 years ago2005-07-01 03:20:32 UTC Post #118020
When i create a sky in my chosen areas and play the map with the sky... it looks as it should but wen i run into it, it's like water... how do i make it hard?
Posted 19 years ago2005-07-01 03:52:50 UTC Post #118021
Are you using Zoner's tools? They will automatically add a skyclip to any brush textured with the sky texture.
AJ AJGlorious Overlord
Posted 19 years ago2005-07-01 06:02:22 UTC Post #118035
how do i make it hard?
:lol:
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-07-01 06:05:22 UTC Post #118036
thats normal dont worry about it fattat.Its just in case if the player shoots in the sky,so it wont make any bulletholes(thats why its like water)

:nuts:
Posted 19 years ago2005-07-01 09:17:29 UTC Post #118067
Put clip brushes where the player can reach the sky! Clip brushes are world brushes with a clip texture on them and don't ever tie them to an entity! :)
Posted 19 years ago2005-07-01 09:18:29 UTC Post #118069
Ohh...and they invisable and block the player! ;)
Posted 19 years ago2005-07-02 02:03:33 UTC Post #118169
Or simply get Zoners Half Life Tools.
Posted 19 years ago2005-07-02 04:12:31 UTC Post #118175
thats normal dont worry about it fattat.Its just in case if the player shoots in the sky,so it wont make any bulletholes(thats why its like water)
but how come you see sparks from the bullets impact??? :zonked:
38_98 38_98Lord
Posted 19 years ago2005-07-02 15:31:56 UTC Post #118250
Erm, as Ant and WCD have said, you should be using Zoner's Half-Life tools instead of the mysteriously-included Quake tools. See here for the actual files and here for further details.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-02 22:07:43 UTC Post #118286
Thanks all =D
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