paths tool Created 18 years ago2005-07-01 20:05:42 UTC by zooyorkbmxer zooyorkbmxer

Created 18 years ago2005-07-01 20:05:42 UTC by zooyorkbmxer zooyorkbmxer

Posted 18 years ago2005-07-01 20:05:42 UTC Post #118145
hey is there any tutorials on the path tool?.. just wondering what it does =D
Posted 18 years ago2005-07-01 20:28:22 UTC Post #118149
It like using path_corners for a path only it easier to use! I never used it but thats what I've heard! :|
Posted 18 years ago2005-07-01 20:43:49 UTC Post #118153
thats what ive heard too but i tried using it and its mad wierd
Posted 18 years ago2005-07-02 01:39:59 UTC Post #118165
Trying to make a monster follow something? Learn how to work scripted_sequences, path_corners work good, but if you stand in front of them they will stop moving.
Posted 18 years ago2005-07-02 11:39:56 UTC Post #118207
No , No ,NO! If you're using it for a lift use the path_corner , for a one-way train use it , for a train thay comes back and forward use the path_corner enity , For barneys who open doors ETC.use the path tool Many Thanks,.., Mr.Good Map
Instant Mix Instant MixTitle commitment issues
Posted 18 years ago2005-07-02 12:47:56 UTC Post #118216
trains can be done with path_corners but are better suited to path_tracks.

I never use the path tool, somewhat useless, i use path_corners and then make the monsters target them
38_98 38_98Lord
Posted 18 years ago2005-07-02 15:19:32 UTC Post #118243
HL2 Hammer uses an advanced variant of the path tool in which it automatically sets up the next pathname for you.

The implementation in any version below 4 is useless, as 38_98 said. It's easier to do it by hand.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-30 18:00:32 UTC Post #124795
wow thanx.. but im a cs mapper so no barneys here xP
Posted 18 years ago2005-07-30 18:08:30 UTC Post #124798
Then a diffrent of monster then! :glad: Maybe terrorists! :
Posted 18 years ago2005-07-30 18:08:35 UTC Post #124799
if your a cs mapper then you wouldnt really need to worry about paths (unless your doing entity work that involves them) Just info_nodes or something like that so hostages can follow you (if you make those maps)
38_98 38_98Lord
Posted 18 years ago2005-07-31 13:38:02 UTC Post #124963
Path tool = buggy...

And I've never seen anyone decent recommend using it. Just enter them manually.
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