Going backwards (2 to 1) Created 18 years ago2005-07-04 21:26:06 UTC by Snpbond Snpbond

Created 18 years ago2005-07-04 21:26:06 UTC by Snpbond Snpbond

Posted 18 years ago2005-07-04 21:26:06 UTC Post #118680
I map some for HL2 but I want to make a Sven Coop map, I have everything set up right, and can make maps fine, but. Im used to the ways of HL2 hammer, mostly being able to measure the size of the blocks/cubes. Whats a good way to measure the cube to 128 height (default wall size)?
Posted 18 years ago2005-07-04 21:37:59 UTC Post #118683
16 or 32. Doesn't really matter.
Posted 18 years ago2005-07-04 21:50:53 UTC Post #118685
but there is no way to show in realtime how big the block is?
Posted 18 years ago2005-07-05 00:06:31 UTC Post #118697
Theres a number showing the grid size at the bottom right hand corner of te window.
Posted 18 years ago2005-07-05 04:27:45 UTC Post #118734
And that's just the start of it. Wait til you decide to make irregular terrain and remember that you cant use displacements...
Or realize that the lighting detail of the map depends on the texture scale you apply... :(
Posted 18 years ago2005-07-05 05:10:21 UTC Post #118750
Yeah as soon as you try Source your hooked! I tried the old hammer and it was so dodgy trying to do some things, you had to click things twice to get properties up and stuff.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-07-05 14:26:20 UTC Post #118875
yeah, I gave up on that, I started making the map, but it just wasnt the same, and didnt look as nice either :P
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