CARVIVINGHELPP Created 18 years ago2005-07-19 21:00:46 UTC by Jurugi Jurugi

Created 18 years ago2005-07-19 21:00:46 UTC by Jurugi Jurugi

Posted 18 years ago2005-07-19 21:00:46 UTC Post #122154
i need help on beginning02 on carving.. i selected hallway and the two cubes and pressed carved and i went to map. DIDNT WORK. how do you do it? im trying to learn fast cuz im jealous of my friend getting ahead and making cool houses with secret gunrooms and underground escape routes from sink

plz help.
(god i cant even make a hallway..)
Posted 18 years ago2005-07-19 22:30:50 UTC Post #122167
You only select the hallway and hit carve, BTW CARVING IS VERY BAD AND SHOULD NOT BE USED IF IT IS POSSIBLE NOT TO!!!!
Posted 18 years ago2005-07-19 22:38:32 UTC Post #122168
Jurugi,

I understand that you are new to mapping, but let me explain something to you.

There are a few tools that hammer comes equiped with that should not be implemented. One of these is the carving tool. I cannot stress the importance of not using the carving tool enough. It is an obsolete tool that serves only the purpose of creating errors and invalid brushes.

There is a tutorial on this site about Vertex Manipulation, or VM for short. If you want to create a plausable map, check this tutorial out and learn how to use this wonderful tool.

Here is a link to the first of these two tutorials:

http://twhl.co.za/tutorial.php?id=18

I suggest that you scroll through all the beginer tutorials on this site before you try and create a map.

Click on the "Beginner" button on the bar on the left. It should pull out all the Beginner tutorials for you :D.
Posted 18 years ago2005-07-20 01:41:51 UTC Post #122183
Carving is bad cause it's uncontroll able! You don't know how it's going to cut staff(to how meny parts) and what it's gonna carve(it sometimes also carves object that it doesn't touch) : Well If you are really a begginer and you want first to know hammer then you can but as you learn more and more I suggest that you will move to clipping!(it's like carving manually) :glad: Here is a tutorial on cliping holes in walls and making hallways! :)
Posted 18 years ago2005-07-20 09:04:10 UTC Post #122251
Clipping is yet another obsolete tool.

If you can master Vertex Manipulation early, you will never have a need to use tools such as that.

You can pretty much do any brushwork you want with Vertex Manipulation.

As you are learning to map, start big, and work up from there.
Posted 18 years ago2005-07-20 09:07:30 UTC Post #122255
Yeah, the VM tool is pretty superior. The only thing that the clipping tool's really useful for at all is breaking brushes in half along a line, and even that is easy to crate invalid brushes with.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-20 09:09:20 UTC Post #122256
Well I sometimes prefer cliping,sometimes vertex manipulation and for terrain I use translaition! :P
Posted 18 years ago2005-07-20 10:38:05 UTC Post #122271
the tools have advantages, but its mainly VM that does it because it can do what the carving and clipping tool can do and more
38_98 38_98Lord
Posted 18 years ago2005-07-20 11:40:37 UTC Post #122289
if you want a hole in the wall without carving, just make brushes around another brush that is the size of the hole, then delete that brush you drew around
Posted 18 years ago2005-07-20 11:56:15 UTC Post #122294
Also good! There are thousand of things you can do! :glad:
Posted 18 years ago2005-07-20 12:01:48 UTC Post #122300
i just thought of giving a simple method for now...until they grow in mapping skills
Posted 18 years ago2005-07-21 09:34:58 UTC Post #122454
I use clipping to cut corners on a box to give me more verteces to work with.
Posted 18 years ago2005-07-21 09:38:52 UTC Post #122458
You can allways selet an egde and press ctrl+f! :lol:
Posted 18 years ago2005-07-22 12:30:39 UTC Post #122736
STOP F*CKIN EVERYTHING!!!
im trying to learn fast cuz im jealous of my friend getting ahead and making cool houses with secret gunrooms...
You can't map straight when you have vengeance in mind. It's like the dark side of mapping and it doesn't work. If there is any advice to give, this would be it.

SLOW DOWN AND TAKE YOUR TIME LEARNING

...and about carving, it's ok to use it but read about how to use it first. For starts, only carve blocks. Don't go into cylinders and pyramids and stuff like that. Also, learning the use of the Vertice Manipulation Tool (VM Tool) is vital for good mapping.

Read, Try Examples, Learn, Have fun.
Consider yourself lucky, when i started, i had no internet nor knowledge of tutorials or online resources. I mapped for a year before i joined twhl.

Good Luck and Have Fun!!!
Rimrook RimrookSince 2003
Posted 18 years ago2005-07-22 14:46:20 UTC Post #122777
k if i need more help ill come back imma try that ctrl-f thing cuz clipping was hard. i deleted each side of hallway wall and hollowed it, made it so u have to duck with the vent textures but still cant get that hole in the main cubes/rooms x.x
Posted 18 years ago2005-07-22 23:21:16 UTC Post #122860
don't use the hollow tools, make individual brushes.
Posted 18 years ago2005-07-31 20:39:47 UTC Post #125036
so i cant use the hollow tool to make my skys?

ps. i dont know how to carve, although i do know how to clip

and VM
Posted 18 years ago2005-07-31 20:53:53 UTC Post #125037
Never ever make a hollowed cube around your level with the sky texture on it! Here are the right ways to make skys! ;) And if you know how to clip and VM you wont need caving! :D
Posted 18 years ago2005-07-31 22:13:46 UTC Post #125044
like if im makin a fy map, i change the bottom texture to the ground i want and leave the rest sky

so i usually do the "also better" type, never the huge box method :biggrin:
Posted 18 years ago2005-07-31 22:39:31 UTC Post #125047
The hollowed block with the sky texture around the level is called a skybox! :)
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