Vis isn't working Created 18 years ago2005-07-20 06:11:12 UTC by G_KID G_KID

Created 18 years ago2005-07-20 06:11:12 UTC by G_KID G_KID

Posted 18 years ago2005-07-20 06:11:12 UTC Post #122212
I've finished a map, and now I try to compile with Hammer, and it does all it's stuff, but it doesn't seem to do Vis, it just says
'No vis information, direct lighting only.'

I compiled it a while ago with everything on, and it took a while to do Vis, then I took the vis and Rad off to speed up compiles till I had finished, now I put them back on to compile it all, and Vis doesn't seem to work.

And doesn't seem to actually run vis, even though everything is set to normal.

Here is the log.

** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26.map" "C:SIERRAHalf-Lifevalvemapstwhl compo26.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:SIERRAHalf-Lifevalvemapstwhl compo26.map
CreateBrush: 0...Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1488, 384, -548)-(4112,464,-220)
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1504, 368, -544)-(4128,480,-224)
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1488, 384, -530)-(4112,464,-238)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2416, 384, -292)-(4112,464,-204)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2400, 368, -288)-(4128,480,-208)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2416, 384, -274)-(4112,464,-222)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2144, 384, -196)-(4112,464,-108)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2128, 368, -192)-(4128,480,-112)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2144, 384, -178)-(4112,464,-126)
1...Entity 0, Brush 96: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1488, -368, -548)-(4112,-288,-204)
Entity 0, Brush 96: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1504, -384, -544)-(4128,-272,-208)
Entity 0, Brush 96: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1488, -368, -530)-(4112,-288,-222)
Entity 0, Brush 97: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2368, -368, -276)-(4112,-288,-108)
Entity 0, Brush 97: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2352, -384, -272)-(4128,-272,-112)
Entity 0, Brush 97: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2368, -368, -258)-(4112,-288,-126)
Entity 0, Brush 109: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (3440, -368, -580)-(4112,464,-476)
Entity 0, Brush 109: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (3424, -384, -576)-(4128,480,-480)
Entity 0, Brush 109: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (3440, -368, -562)-(4112,464,-494)
2...3...Entity 0, Brush 203: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2144, 384, -276)-(4112,464,-124)
Entity 0, Brush 203: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2128, 368, -272)-(4128,480,-128)
Entity 0, Brush 203: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2144, 384, -258)-(4112,464,-142)
4...Entity 0, Brush 237: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -320, -548)-(4112,64,580)
Entity 0, Brush 237: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, -336, -544)-(4128,80,576)
Entity 0, Brush 237: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -320, -530)-(4112,64,562)
Entity 0, Brush 238: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (4048, 16, -548)-(4112,416,580)
Entity 0, Brush 238: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (4032, 0, -544)-(4128,432,576)
Entity 0, Brush 238: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (4048, 16, -530)-(4112,416,562)
Entity 0, Brush 240: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2984, 384, -196)-(4112,464,-108)
Entity 0, Brush 240: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2968, 368, -192)-(4128,480,-112)
Entity 0, Brush 240: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2984, 384, -178)-(4112,464,-126)
Entity 0, Brush 241: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -180)-(4112,464,-44)
Entity 0, Brush 241: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, 368, -176)-(4128,480,-48)
Entity 0, Brush 241: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -162)-(4112,464,-62)
Entity 0, Brush 245: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2928, -368, -180)-(4112,-320,-28)
Entity 0, Brush 245: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2912, -384, -176)-(4128,-304,-32)
Entity 0, Brush 245: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2928, -368, -162)-(4112,-320,-46)
Entity 0, Brush 246: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -352, -180)-(4112,-288,-28)
Entity 0, Brush 246: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, -368, -176)-(4128,-272,-32)
Entity 0, Brush 246: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -352, -162)-(4112,-288,-46)
Entity 0, Brush 248: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -368, -100)-(4112,-288,36)
Entity 0, Brush 248: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, -384, -96)-(4128,-272,32)
Entity 0, Brush 248: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -368, -82)-(4112,-288,18)
Entity 0, Brush 251: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -116)-(4112,464,-28)
Entity 0, Brush 251: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, 368, -112)-(4128,480,-32)
Entity 0, Brush 251: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -98)-(4112,464,-46)
Entity 0, Brush 253: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -100)-(4112,464,36)
Entity 0, Brush 253: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, 368, -96)-(4128,480,32)
Entity 0, Brush 253: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -82)-(4112,464,18)
Entity 0, Brush 255: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -20)-(4112,464,580)
Entity 0, Brush 255: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, 368, -16)-(4128,480,576)
Entity 0, Brush 255: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -2)-(4112,464,562)
Entity 0, Brush 257: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -36)-(4112,464,52)
Entity 0, Brush 257: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, 368, -32)-(4128,480,48)
Entity 0, Brush 257: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, 384, -18)-(4112,464,34)
Entity 0, Brush 259: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -368, -20)-(4112,-288,164)
Entity 0, Brush 259: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, -384, -16)-(4128,-272,160)
Entity 0, Brush 259: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -368, -2)-(4112,-288,146)
Entity 0, Brush 262: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -368, -36)-(4112,-288,52)
Entity 0, Brush 262: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, -384, -32)-(4128,-272,48)
Entity 0, Brush 262: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -368, -18)-(4112,-288,34)
Entity 0, Brush 265: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -368, 508)-(4112,464,612)
Entity 0, Brush 265: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2944, -384, 512)-(4128,480,608)
Entity 0, Brush 265: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2960, -368, 526)-(4112,464,594)
5...6...7...8...9... (2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvegfx.wad
Using WAD File: sierrahalf-lifevalvefonts.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
added 11 additional animating textures.
3 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
3 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read C:SIERRAHalf-Lifevalvemapstwhl compo26.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

No vis information, direct lighting only.
6000 faces
356616 square feet [51352744.00 square inches]
26370 patches after subdivision
19 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (10)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 40/400 2560/25600 (10.0%)
planes 6572/32767 131440/655340 (20.1%)
vertexes 8194/65535 98328/786420 (12.5%)
nodes 2030/32767 48720/786408 ( 6.2%)
texinfos 220/8192 8800/327680 ( 2.7%)
faces 6000/65535 120000/1310700 ( 9.2%)
clipnodes 5701/32767 45608/262136 (17.4%)
leaves 1453/8192 40684/229376 (17.7%)
marksurfaces 8105/65535 16210/131070 (12.4%)
surfedges 27816/512000 111264/2048000 ( 5.4%)
edges 14658/256000 58632/1024000 ( 5.7%)
texdata [variable] 2952/2097152 ( 0.1%)
lightdata [variable] 904581/2097152 (43.1%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 9273/131072 ( 7.1%)

Total BSP file data space used: 1599052 bytes

10 seconds elapsed

** Executing...
** Command: C:SIERRAHALF-L~1hl.exe
** Parameters: +map "twhl compo26"

Can anyone help please? :)
Posted 18 years ago2005-07-20 06:15:31 UTC Post #122213
Qtools!?

zhlt.info!

Try with ZHLT3 and then post again.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-20 06:21:58 UTC Post #122214
It doesn't seem to want to download. I click on it, and it does nothing, I try save as and nothing happens.
I'm clicking on the zip bit...

'Newest version of ZHLT

Download the most recent version of ZHLT 3 below:
ZHLT 3.2.1 zip rar'
Posted 18 years ago2005-07-20 06:37:33 UTC Post #122216
Posted 18 years ago2005-07-20 06:43:17 UTC Post #122218
You have a brush out side the world and a leak! Look in here :glad: The explanition to leaks is in the misc section and the brush's in the brush section! ;)
Posted 18 years ago2005-07-20 06:55:16 UTC Post #122222
Ok, downloaded ZHLT, what do I do with it?
:confused:
Posted 18 years ago2005-07-20 06:57:31 UTC Post #122223
Replace the Q-Tools with ZHLT. You'll have to set the Build Programs tab options.
AJ AJGlorious Overlord
Posted 18 years ago2005-07-20 07:17:47 UTC Post #122229
They all have the same endings (blah~vis.exe -> newblah~vis.exe, etc., for example vis.exe -> hlvis.exe).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-20 07:36:41 UTC Post #122231
Ok, exchanged Vis, Rad, Csg, and Bsp for the ZHLT things.

Compiled and got this:

** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26.map" "C:SIERRAHalf-Lifevalvemapstwhl compo26.map"

** Executing...
** Command: E:Thingszhlt321hlcsg.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: E:Thingszhlt321hlcsg.exe "C:SIERRAHalf-Lifevalvemapstwhl compo26"
Entering C:SIERRAHalf-Lifevalvemapstwhl compo26.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.91 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.25 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 55 used textures, 98.21 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvegfx.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: sierrahalf-lifevalvefonts.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 1 used texture, 1.79 percent of map (264 textures in wad)
added 11 additional animating textures.
Texture usage is at 0.82 mb (of 4.00 mb MAX)
3.03 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: E:Thingszhlt321hlbsp.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: E:Thingszhlt321hlbsp.exe "C:SIERRAHalf-Lifevalvemapstwhl compo26"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1336 (0.17 seconds)
Warning: === LEAK in hull 0 ===
Entity aiscripted_sequence @ (2240, 352,-240)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1159 (0.14 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ ( 240,-128, 64)
SolidBSP [hull 2] 500...1000...1177 (0.13 seconds)
Warning: === LEAK in hull 2 ===
Entity game_text @ ( 240, 16,-272)
SolidBSP [hull 3] 500...1000...1375 (0.19 seconds)
Warning: === LEAK in hull 3 ===
Entity game_text @ ( 240, 16,-272)
3.44 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: E:Thingszhlt321hlvis.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: E:Thingszhlt321hlvis.exe "C:SIERRAHalf-Lifevalvemapstwhl compo26"
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapstwhl compo26.log for the cause.

--- END hlvis ---

** Executing...
** Command: E:Thingszhlt321hlrad.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstwhl compo26"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: E:Thingszhlt321hlrad.exe "C:SIERRAHalf-Lifevalvemapstwhl compo26"
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapstwhl compo26.log for the cause.

--- END hlrad ---
Posted 18 years ago2005-07-20 07:41:22 UTC Post #122232
You have a leak! :lol: Search for a rotating object that his origin brush is in the void! But what heppened to that brush out side world! :
Posted 18 years ago2005-07-20 07:54:31 UTC Post #122233
I know I have a leak, but I can't find anything, and the map says there are no errors when I searched for them.

And my map was touching the edge of the build area, but I have moved it back 64 units now, as Tommy's site said.

I don't quite understand what you are saying Elon, but I can't find anything in the void. :
Posted 18 years ago2005-07-20 08:01:55 UTC Post #122234
try loading pointfile. in compile dialog write -particles 50000. when map loads (does it load?) write pointfile and search for black and white dotted line :o
Posted 18 years ago2005-07-20 08:04:34 UTC Post #122235
Move everything further from the edges? Why so close? Surely it's not that big?

http://www.gamedesign.net/node/303
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-20 08:07:06 UTC Post #122237
Where should he write that parameter? I gess he should in the CSG but maybe in the bsp? Anyway you know whats an origin brush? If you know then find a rotating object and check if it's origin brush isn't in the void(or partly in there! :)
Posted 18 years ago2005-07-20 08:22:32 UTC Post #122239
when you hit F9 in hammer add it where other parameters are
Posted 18 years ago2005-07-20 08:33:06 UTC Post #122242
@ Alex - How can I move everything without messing up the textures? Becuase if I select it all and move it, it will mess up all the textures etc.

@ Spag - The map loads, but Vis doesn't seem to be working, it takes way to short a time, and says no vis only direct lights or something.

@ Elon - There isn't anything in the void as far as I can find.
Posted 18 years ago2005-07-20 08:38:17 UTC Post #122243
so try what i said
Posted 18 years ago2005-07-20 08:51:16 UTC Post #122244
How can I move everything without messing up the textures? Becuase if I select it all and move it, it will mess up all the textures etc.
Texture lock?
Posted 18 years ago2005-07-20 08:59:55 UTC Post #122245
@Spag - I did, nothing was different.
Posted 18 years ago2005-07-20 09:02:52 UTC Post #122248
Yeah, as jaardsi said, turn on Texture Lock on the top toolbar.

You've gotta find the leak. Have a look at the gamedesign.net link I mentioned.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-20 09:02:59 UTC Post #122249
did you write pointfile in console when game loads? it should write something like 46460 particles read. if it ais so thn you have a leak. Then look for the dotted line.
Posted 18 years ago2005-07-20 09:05:15 UTC Post #122252
Mmmmm...just thought of something! Do you have any solid entity that closes your level? :quizzical:
Posted 18 years ago2005-07-20 09:20:40 UTC Post #122258
I put pointfile into the console, and it said 'Not enough Free Particles 2049 particles read'

Yet again Elon, I don't understand what you mean.

I've moved the map over, away from the edge of the void.
Posted 18 years ago2005-07-20 09:27:46 UTC Post #122259
A entity brush doesn't stop leaks so it's the same as if you didn't put any brush in there at all! :)
Posted 18 years ago2005-07-20 09:29:01 UTC Post #122260
Ah, I see, no I haven't done that as as far as I know, intentionally anyway.

At the moment, I am rebuilding all the walls, and floors, to try and eliminate a leak.
This could take a while...
Posted 18 years ago2005-07-20 09:32:54 UTC Post #122262
G_KID did you read what i told you...
in compile dialog write -particles 50000
that dialog appears when you hit F9... how can we help you if you ain't reading
Posted 18 years ago2005-07-20 09:51:21 UTC Post #122265
In the Additional Game Paramaters? When you press F9?

If so, I did that, ages ago.
@Spag - I did, nothing was different.
Posted 18 years ago2005-07-20 10:35:41 UTC Post #122270
I put pointfile into the console, and it said 'Not enough Free Particles 2049 particles read'
if he reads only 2049 particles and it's not enough then you didn't wite -particles 50000
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