Max_viewable distance cool models Created 18 years ago2005-07-23 02:25:04 UTC by stoopdapoop stoopdapoop

Created 18 years ago2005-07-23 02:25:04 UTC by stoopdapoop stoopdapoop

Posted 18 years ago2005-07-23 02:25:04 UTC Post #122880
Hey when I set the max viewable distance parameter in the map properties tab, it doesn't ever seem to take effect. I know that the distance is measured in units so I didnt make the number too low or too high. Is there any way to fix this?

Another question I have is, If I make a model, of lets say a tree. then I properly format it, how do I get it into the game. I read the key tutorial and I was wondering if it is good practice to put it in the same way they did in there. (some kind of monster entity)
Posted 18 years ago2005-07-23 02:25:59 UTC Post #122881
A cycler or cycler_sprite entity is the way to go for models and such.

As for max viewable distance, have you run VIS? Is your map indeed big enough to allow this distance to take effect?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-07-23 02:30:32 UTC Post #122884
I run VIS during the compile and my maps are indeed big enough for the fade I have selected, (roughly 1/8 the length of the map in units) :(

Oh and thanks for the cycler info.

One more question, If I have a sprite will the cycler_sprite function allow me to add it anywhere? say on the branches of the tree?
Posted 18 years ago2005-07-23 02:58:01 UTC Post #122889
bah! one more question I'm sorry folks.

My maps have these odd lines that look like texture repeat lines, they done show up when I'm editing the map in hammer and the light sources seem to cast odd shadows on them does anyone have a solution for this?
User posted image
This is picture of what it looks like (taken on the gravity shifter level from this map vault)
Posted 18 years ago2005-07-23 03:31:02 UTC Post #122890
Well...from how meny parts did you built that wall?
Posted 18 years ago2005-07-23 07:39:35 UTC Post #122911
Thats a side effect of light entities. Use texture lights: Textures that emit light by themself.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-07-23 08:38:27 UTC Post #122920
Or monster_generic with the prisoner flag on! :)
Posted 18 years ago2005-07-23 20:20:21 UTC Post #123034
hey, thanks alot you guys are pretty damn helpful.

But there is still one question left unanswered :cry:

How do get the max viewable distance to work? Am I the only one having this problem? I haven't yet tried to run a compiled map through half life (opposed to pressing F9 in hammer) I think I'll do that next.
Posted 18 years ago2005-07-26 00:05:25 UTC Post #123578
try 2000, that's what i do, of my maps or they lag bad(haha)
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