Time counter Created 19 years ago2005-07-24 06:18:17 UTC by deluxDk deluxDk

Created 19 years ago2005-07-24 06:18:17 UTC by deluxDk deluxDk

Posted 19 years ago2005-07-24 06:18:17 UTC Post #123101
Yo lad"s :P

Any of u know how 2 make a time counter somthinglike the one used in kz_maps?
And even better if u know how 2 make the numbers apear on the screen :P Groovy stuff!!
:nuts:
Posted 19 years ago2005-07-24 06:39:51 UTC Post #123107
check my earlier post.

http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=8645&pg=1

then try the example map. Although it didn't solve my prob, it might solve yours
Posted 19 years ago2005-07-24 06:41:03 UTC Post #123108
Use a multi_manager for the delay! :lol: And for the numbers use game_text! :biggrin: To make the numbers change just target another game_text that fades in in 0 seconds and replaces the last one.(same channel) Here is an example on game_texts! :)
Posted 19 years ago2005-07-24 06:48:24 UTC Post #123109
Sweat :P but ther is a limmit on 127 letters ? or is that per channel ?

But i guess that delaying a other game_texts! 2 when the first runs out :P

(btw game text ar cool :P but i tent 2 spam shity comment at the player :S

player = my self sins i havent releast any og em maps :P)

thx ill give it a try
Posted 19 years ago2005-07-24 06:50:16 UTC Post #123110
Mmmm...I forgot the game_counter, Use it for it's better! Clicky

And use a multi_manager to target it each secound and when the counter will get to the number you like make it target a multi_manger that will target the the thing that is sepposed to heppen after the countdown and a trigger_relay that will kill the counter(using the kill target value) :)
Posted 19 years ago2005-07-24 06:53:48 UTC Post #123111
Ohhh...and don't forget about that there is a limit of 16 targets for a multi_manager so make him target him self so it will be looped(and after the countdown is over the trigger_relay will kill the counter so it wont metter if that multi_manager will try to target the counter afterward) :)
Posted 19 years ago2005-07-24 06:54:13 UTC Post #123112
Elon Yariy u ar the man! :heart:
im 2 tiret 2 try it now (have mapped the whole night :S it's 12.52 am :D Nice 2 be hooked on mapping agin !) Ill let u know if i was able 2 pull it off !
Yo :glad:
Posted 19 years ago2005-07-24 06:55:40 UTC Post #123113
multi_managers can only have 16 values, so that would be annoying if you should trigger it each second.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-07-24 06:58:41 UTC Post #123115
can i still make the numbers apear on screen that way?
caurse its also 2 stress the player the hole count down tingy :P
Posted 19 years ago2005-07-24 06:59:59 UTC Post #123116
I said that after it triggers it a few times it will trigger it self so it will be looped so he wont need more then 16 values! :lol: And when the countdown is over a trigger_relay will kill that counter so it wont be triggered anymore! :)
Posted 19 years ago2005-07-24 07:05:16 UTC Post #123119
ehe...A new Q again :P

can i make the counter keep track of how many sekunds it have counted, and when i press the stop button, make it display the time :o

1337 :P
Posted 19 years ago2005-07-24 08:21:21 UTC Post #123128
Yes, but it'd be hugely complicated.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-24 13:27:54 UTC Post #123188
Make the stop button kill the multi_manager that keeps activeting that counter! Well you will only be able then to do it once! :glad:
Posted 19 years ago2005-07-24 13:33:43 UTC Post #123192
Hugely complicated what nazty word :S

Naa im not gona give up whit out a fight :P
thx 4 alle em Quik responses :D
Posted 19 years ago2005-07-24 13:34:15 UTC Post #123193
The timing itself would be easy. The representing it would be, I think, rather difficult.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-24 13:40:56 UTC Post #123202
Havent any of u played kz_jumpmaps? (cs maps) ther is an counter that both keep track of time and than display it at a screen,,not only when u hit stop but u can also see the numbers change every sekund :o

plz dont tell i need 2 be a c++ dude 2 make it happend :S
Posted 19 years ago2005-07-24 13:49:53 UTC Post #123214
Mmmm...I already told you how to do it with out coding! :lol:
You must be logged in to post a response.