Spawning repels Created 18 years ago2005-07-24 15:04:48 UTC by Elon Yariv Elon Yariv

Created 18 years ago2005-07-24 15:04:48 UTC by Elon Yariv Elon Yariv

Posted 18 years ago2005-07-24 15:04:48 UTC Post #123224
I made a monster maker that is sepposed to spawn repels! I did it as I did any other monster maker(the other ones worked) but this one doesn't work! :( The monster maker is triggered by a multi_manager that is triggered by a mp5.

Mp5:
Target: repel1_mm
Delay Before trigger: 0.2

Multi_Manager:
Name: repel1_mm
repel_m1: 0.1

Flags:
Multithreaded: Not ticked

Monster Maker
Name: repel_m1
Monster Type: monster_grunt_repel
Number Of Monsters: 1
Frequency: 1
Max Live Children: 1

Flags:
Start On: Not ticked
Cyclic: Not ticked
Monsterclip: Not ticked

The monster maker is 96 unit below the cilling(and the floor of another room) The floor below angle is 20 and there are no nodes in the level! Whats the problem with this thing!?! :zonked:
Posted 18 years ago2005-07-24 15:09:00 UTC Post #123225
Ohhh...and the floor is like 500 units below the spawn point! :tired:
Posted 18 years ago2005-07-24 15:28:30 UTC Post #123229
I cant really see a problem, you tryed deleting all entinity's involved in the sequence and re-creating this part?? Dont forget to back-up first. This worked once for me.
Posted 18 years ago2005-07-31 10:36:54 UTC Post #124897
No dice! :nervous:
I did it again and even added a info_node and only this heppend-
User posted image
In the same place the info_node is,these particles apear and four adtional groups circle around them! :confused: I think it's because that except from this repel there are no other monsters that follow nodes but I'm not sure! :
Posted 18 years ago2005-07-31 10:55:48 UTC Post #124913
It means that the node is stuck in the world.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-31 10:57:18 UTC Post #124916
It's 8 units above the floor! :(
Posted 18 years ago2005-07-31 10:58:40 UTC Post #124918
if those groups of particles are that close together. It could be that the nodes are all over lapping each other if they're all at 8 units height
38_98 38_98Lord
Posted 18 years ago2005-07-31 10:59:20 UTC Post #124919
Only one node! :lol: And if they were those particles wouldn't apear for it can be done! :D

But now back for the real problem!
Posted 18 years ago2005-07-31 17:06:24 UTC Post #124998
i had this thing too but my node was stuck in wall entity. Try deleting it and makeing a new one.
Posted 18 years ago2005-07-31 17:17:42 UTC Post #125001
I allready deleted it for I don't need it now if I won't have any repels,so please help me with the last quastion! :roll: :nervous: :cry:
Posted 18 years ago2005-07-31 17:25:22 UTC Post #125003
rebels? You mean soliders, rebels are in Halflife 2
Posted 18 years ago2005-07-31 17:31:41 UTC Post #125004
I never said rebels! :lol: I said repels! :D
Posted 18 years ago2005-08-01 23:43:42 UTC Post #125262
I tried setting up the monstermaker as you described. It also did not work for me. However, when I changed the monstermaker into an actual monster_grunt_repel, it worked perfectly. He was not visible until the multimanager triggered him. Also, the strange particles you see from your info_node are because that node can't see any other nodes. Since there is only one node, placing another info_node nearby will solve that problem.
Posted 18 years ago2005-08-01 23:45:23 UTC Post #125263
Thanks SlayerA you're the greatest! :biggrin:
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