VIS is SLOW Created 19 years ago2005-08-01 14:30:48 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 19 years ago2005-08-01 14:30:48 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 19 years ago2005-08-01 14:30:48 UTC Post #125161
I am trying to final compile a map but I am having some serious issues. When I go to compile, every program except VIS functions properly. VIS is taking a seriously loooooooong time and won't finish in both Hammer and Batch compile. How do I fix this? Is it the r_speeds? If it is, how can I correct it? - HeAdCrAb KILLA
Posted 19 years ago2005-08-01 14:41:05 UTC Post #125162
How slow?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-08-01 14:47:34 UTC Post #125164
Yeah...how long? For me it took 2 or more hours to compile my compo map and most of the time vis and rad worked! :nervous:
Posted 19 years ago2005-08-01 14:56:05 UTC Post #125166
It took 3 and a half hours to compile a map with lots of bad clipping.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-08-01 14:56:55 UTC Post #125167
It's seriously taking hours on just VIS! I read some information on ZHLT about how VIS can be slow. It said that sometimes when you have a large outdoor area looking into a large indoor area, VIS can have a hard time calculating. So...should I just wait? I have no problem with waiting as long as it's working. Hell, I'll leave it overnight if I have to.
Posted 19 years ago2005-08-01 15:00:51 UTC Post #125168
Wait,just like I do! ;)
Posted 19 years ago2005-08-01 15:05:56 UTC Post #125171
Read about hint brushes. Be very patient.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-08-01 15:19:05 UTC Post #125172
Nah, I didn't understand the hint brushes. Too confusing. I guess I'll just wait for the map to compile. What should I use, the Hammer compile or the Batch compile?
Posted 19 years ago2005-08-01 17:08:06 UTC Post #125199
Use batch compiler. It's better.
Posted 19 years ago2005-08-01 17:15:37 UTC Post #125201
Turn small brushes and/or detail brushes like pilars, support and stuff into func_wall's with NULL-ified faces. It might speed up your compile a bit.
Posted 19 years ago2005-08-01 17:48:49 UTC Post #125212
Alright I'm just going to leave it overnight! As long as it's working I don't care.
Posted 19 years ago2005-08-01 17:53:04 UTC Post #125213
you're compiling a very huge detailed map?
Posted 19 years ago2005-08-01 17:56:02 UTC Post #125216
Be careful. Sometimes the compiling process runs out of RAM memory and tries to use the hard disk as a swap space, but never actually finishes. I had my computer compiling for more than a day and nothing happened.
To avoid this, make sure that your RAM memory is 1.5 times the visibility matrix that the compile process window tells you.
If your visibility matrix is 40, then you need 60 MB or RAM and so on. Not a problem if you have a good PC
Posted 19 years ago2005-08-01 17:57:17 UTC Post #125218
that happened to me too once. Didn't know what's the problem so deleted half of my map :D
Posted 19 years ago2005-08-01 18:16:57 UTC Post #125231
The RAM isn't a problem, I'm running 512MB of it so it shouldn't be a factor. I've compiled 2 maps at once before and they both only took like 30 minutes and were an average size.
Posted 19 years ago2005-08-02 02:56:45 UTC Post #125285
Whoa! Never knew bout the matrix thing! Thanks for explaining, Kasperg! :biggrin:
Daubster DaubsterVault Dweller
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