Assistance with map requested Created 21 years ago2003-12-06 21:12:57 UTC by Bllwnkle Bllwnkle

Created 21 years ago2003-12-06 21:12:57 UTC by Bllwnkle Bllwnkle

Posted 21 years ago2003-12-06 21:12:57 UTC Post #6860
Placed a map here: http://cariad.co.za/twhl/mapvault_map.php?id=437
The zip includes a .jpg and .txt explaning what I need help with.

Also, is there some place that give a list of "valid" values for entities? I have looked at Vandals and although it is an extensive list of entities, it does not explain what is valid and what is not. For example: turning off smart edit to create a key, door2 and a value 1? 0? on? off? This is just a simple example but what is valid and what is not where entities are concerned?
Posted 21 years ago2003-12-07 00:19:49 UTC Post #6871
I think smart edit is supposed to solve problems like that, but of course it can't be used on entities with non-specific key values like the multi_manager. btw, the values you use in the multi_manager should be numeric, and represent the time in seconds the "key" is triggered after the multi_manager. Eg. Key="door2" Value="0.01" means the entity door2 will be triggered 10 milliseconds after the manager is triggered. This allows you to create specially timed events. I'll take a look at your map soon.
Posted 21 years ago2003-12-07 07:32:20 UTC Post #6893
The only 'valid' keys in entities are the ones defined in the .fgd file
download the latest one to get some of the new ones, like the zhlt properties to brush entities etc,

but there are exeptions, like multi managers (naturally) , and weaponboxes - where you need to manually add keys
Posted 21 years ago2003-12-07 08:49:25 UTC Post #6900
's easy:
you've made the MM1 trigger this:
Key: wind value: on -
Key: door2trig value: on - Teh value should be seconds after the MultiManager is triggered, not on/off.
For example:
Targetname: mm1
Key door1 value 1
Key wind value 1.5
This will make the door open 1 second after the multimanager is triggered, and the wind start 1.5 seconds after it is triggered.

Targetname: mm2
Key door1 value 1
Key wind value 1.5
this is when the wind should shut off:
Since the wind is playing already, it cannot be turned on again, so when it is triggered, it will stop playing.
Posted 21 years ago2003-12-07 10:34:53 UTC Post #6914
I appreciate that. I didn't know if they should be numeric or not so that 0=off and 1=on. I did download the new fgd file. I just didn't know what was included in it.

This is by far the best forum I've ever used as far as answers are concerend. I appreciate that from everyone that participates. Bravo Zulu!
You must be logged in to post a response.