Strange Beam Problem Created 19 years ago2005-08-24 11:11:09 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 19 years ago2005-08-24 11:11:09 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 19 years ago2005-08-24 11:11:09 UTC Post #129415
Alright, this one's really weird. I've never run into something like this before. In my map I have an env_beam set with a beginning and end point. I set it all up to have a life of 3 seconds, all the properties...it doesn't show up at all when I do a 4 stage compile (CFG, BSP, VIS, RAD). Here's the weird part, the beam works perfect when I run only CFG and BSP (fullbright)! WTF? What is the problem?
Posted 19 years ago2005-08-24 12:31:37 UTC Post #129435
How bright is the beam and whats it's color? :|
Posted 19 years ago2005-08-24 12:57:21 UTC Post #129445
The env_beam is yellow with a brightness of 150. Could it be clashing with the light next to it? I can see the sparks on the ends of the beam but I cannot see the actual beam.
Posted 19 years ago2005-08-24 12:58:19 UTC Post #129446
maybe that's a bug of the engine, or the compile tools :|
Posted 19 years ago2005-08-24 13:08:45 UTC Post #129452
The light might be brighter than the beam ultimatly overpowering the beam, but I've never seen or heard of anything such as a light overpowering a sprite.
Set the beam's brightness to be brighter than the light or tone down the light and see what happens.
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