Cs .bsp to css .bsp (?) Created 18 years ago2005-08-30 14:15:33 UTC by Mercenary Mercenary

Created 18 years ago2005-08-30 14:15:33 UTC by Mercenary Mercenary

Posted 18 years ago2005-08-30 14:15:33 UTC Post #131008
Ok, Sry for all these questions :P But anyway, I know it will look crap for source but I need to make a "normal" cs .bsp to a source .bsp! I dont got the .rmf (Dont ask, I havnt stolen any1 elses map).

edit

Maybe this is the wrong forum :
Posted 18 years ago2005-08-30 15:17:24 UTC Post #131037
No, seems an appropriate one to me.

Why don't you have the RMF?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-08-30 15:21:37 UTC Post #131040
cause cleaned out my folder some time ago and removed it. I never suspected to be using it again

So you're telling me there is no way :(
Posted 18 years ago2005-08-30 15:51:11 UTC Post #131047
Besides decompiling, cleaning the mess up and redoing texture and entity work, there's no alternative. Those .bsp formats are quite different, you know.
Posted 18 years ago2005-08-30 16:34:18 UTC Post #131056
Well, I heard there was some way to make .rmf to .vmf , so all I need to do is to decompile the .bsp... perhaps
Posted 18 years ago2005-08-30 16:44:51 UTC Post #131058
But decompiling the bsp won't get you a clean rmf to work with. You can at least get the map measurements from the decompiled BSP and build a vmf file with that rmf as a base. It's an idea.
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