Posted 18 years ago2005-08-30 14:15:33 UTCPost #131008
Ok, Sry for all these questions But anyway, I know it will look crap for source but I need to make a "normal" cs .bsp to a source .bsp! I dont got the .rmf (Dont ask, I havnt stolen any1 elses map).
Posted 18 years ago2005-08-30 15:51:11 UTCPost #131047
Besides decompiling, cleaning the mess up and redoing texture and entity work, there's no alternative. Those .bsp formats are quite different, you know.
Posted 18 years ago2005-08-30 16:44:51 UTCPost #131058
But decompiling the bsp won't get you a clean rmf to work with. You can at least get the map measurements from the decompiled BSP and build a vmf file with that rmf as a base. It's an idea.