help:basic compiling problem Created 19 years ago2005-09-05 00:25:25 UTC by thetroyv thetroyv

Created 19 years ago2005-09-05 00:25:25 UTC by thetroyv thetroyv

Posted 19 years ago2005-09-05 00:25:25 UTC Post #132414
im using the "beggining" sample map, zoners tools, hammer 3.4
ran "check map for problems" no problems found, when i hit run, the hlbsp comes up with the error:
hlbsp: Error: Can't open C:SIERRAHalf-Lifevalvemapsbeginning.p0

almost sure i have my hammer set up correctly, tried using 2 diff fgds (im trying to compile for regular hl)
just starting hl mapping so asking the pros for advice :D
heres the whole compile log:

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
Error: Can't open C:SIERRAHalf-Lifevalvemapsbeginning.p0

--- END hlbsp ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapsbeginning.log for the cause.

--- END hlbsp ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapsbeginning.log for the cause.

--- END hlbsp ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapsbeginning.log for the cause.

--- END hlbsp ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapsbeginning.log for the cause.

--- END hlbsp ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapsbeginning.log for the cause.

--- END hlbsp ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapsbeginning.log for the cause.

--- END hlbsp ---
Posted 19 years ago2005-09-05 03:00:57 UTC Post #132424
hlbsp: Error: Can't open C:SIERRAHalf-Lifevalvemapsbeginning.
p0
Are you sure you type the correct location in the bsp field? And it also says
END hlbsp
alot of times. Maybe you wrote in the location to hlbsp.exe on the other fields.
Posted 19 years ago2005-09-05 03:53:27 UTC Post #132431
Yeah... why are you running BSP seven times? Read the setup tutorials?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-05 06:48:38 UTC Post #132452
Also are you keeping all your hl stuff on one disk?
Posted 19 years ago2005-09-05 13:15:48 UTC Post #132530
You can see that he is, Weeman.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-05 13:18:58 UTC Post #132532
thats rather odd...runnnig the BSP several times...
>> Check the file C:SIERRAHalf-Lifevalvemapsbeginning.
log for the cause.
ya know, whenever i got this error i'd check it to find a text file with the compile log and the error writen down for you. So you don't usually have to ask..

seven times...so strange
38_98 38_98Lord
Posted 19 years ago2005-09-05 13:40:36 UTC Post #132544
oya theres two log files one has the error-
hlbsp: Error: Can't open C:SIERRAHalf-Lifevalvemapsbeginning.p0

it seems it was just adding the the log file each time i tried

ok i deleted the log and ran in again, this is the new log file
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
Error: Can't open C:SIERRAHalf-Lifevalvemapsbeginning.p0

--- END hlbsp ---
thanks for all your help guys, no solution yet, seems like its just the ".p0" thing... hope you guys can come up with something with all your mapping magic
:biggrin:
Posted 19 years ago2005-09-05 13:42:26 UTC Post #132545
Shouldnt it be .rmf? (or .vmf if this is for source)
Posted 19 years ago2005-09-05 13:42:52 UTC Post #132546
oh and heres what it said in the grey compile box in hammer:
** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHalf-Lifehammermapsbeginning.map" "C:SIERRAHalf-Lifevalvemapsbeginning.map"

** Executing...
** Command: C:SIERRAHALF-L~1hammerzonershlcsg.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapsbeginning"

** Executing...
** Command: C:SIERRAHALF-L~1hammerzonershlbsp.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapsbeginning"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
Error: Can't open C:SIERRAHalf-Lifevalvemapsbeginning.p0

--- END hlbsp ---
does that help?
Posted 19 years ago2005-09-05 13:46:15 UTC Post #132549
I havnt seen rad or vis. It might help to run 'em
Posted 19 years ago2005-09-05 13:47:17 UTC Post #132550
k ill try em
Posted 19 years ago2005-09-05 13:50:19 UTC Post #132554
i turned both vis and rad on (everythings on normal) but in the log file it only shows this i guess it dies before it gets to rad? (the error log is the same as before)-

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapsbeginning
Error: Can't open C:SIERRAHalf-Lifevalvemapsbeginning.p0

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:SIERRAHALF-L~1hammerzonershlvis.exe C:SIERRAHalf-Lifevalvemapsbeginning
>> There was a problem compiling the map.
>> Check the file C:SIERRAHalf-Lifevalvemapsbeginning.log for the cause.

--- END hlvis ---
Posted 19 years ago2005-09-05 13:54:06 UTC Post #132555
That's very perculiar. Are you using XP/2000 and NTFS?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-05 13:56:46 UTC Post #132557
I still cant see rad
Posted 19 years ago2005-09-05 14:14:43 UTC Post #132560
rad doesn't run if there's a previous error, usually. You don't have to run rad or vis if csg and bsp are producing the correct output.

The biggest thing is there's no output from csg. That accounts for all the later errors, I think.

It looks like csg isn't running at all. Double check that hlcsg.exe is in your zoners folder. Also check that your map file is, indeed, in C:SIERRAHalf-Lifevalvemaps when you save it.

It's immaterial, but there's no need to copy the map file (first command) to where it already is.
Posted 19 years ago2005-09-05 14:33:45 UTC Post #132564
Yeah, CSG has to come before BSP. You really have messed up the setup.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-05 14:39:14 UTC Post #132566
im on windows 2000 i have ntfs and my boot partiton has FAT if thats any help...
csg is in the right place, im calling all the right zoner tools..
chswrx01.wad decals.wad and the zoners zhlt.wad are the wads im using,
ok could you give me a rundown of the save-running process?
is it save in hammer/maps? in valve/maps? both? do i need to do any exporting?

thanks for your help :D
Posted 19 years ago2005-09-05 14:48:31 UTC Post #132567
Doesn't really matter where you save the maps, though it's generally a good idea to keep everything on the same partition.

Get CSG going; I doubt it's a file-system problem. Read the tutorials...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-05 14:59:17 UTC Post #132569
ok thanks guys i think you isolated my problem- i just executed csg through explorer, said i didnt have MSVCP60.dll, so i downloaded it, but in the zoners directory, now i have a diff error however- :roll:
it says theres a leak and that its my light, and i removed the light now it says its the info_player_start. it seems to be enclosed in the box just fine heres my log though:
thanks again for the help guys
(from the grey compile window)
** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHalf-Lifehammermapstest.map" "C:SIERRAHalf-Lifevalvemapstest.map"

** Executing...
** Command: C:SIERRAHALF-L~1hammerzonershlcsg.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstest"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:SIERRAHALF-L~1hammerzonershlcsg.exe C:SIERRAHalf-Lifevalvemapstest
Entering C:SIERRAHalf-Lifevalvemapstest.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: sierrahalf-lifechswrx01.wad
  • Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: sierrahalf-lifedecals.wad
  • Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Including Wadfile: sierrahalf-lifehammerzonerszhlt.wad
  • Contains 1 used texture, 100.00 percent of map (3 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:SIERRAHALF-L~1hammerzonershlbsp.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstest"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapstest

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 0, 64, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

** Executing...
** Command: C:SIERRAHALF-L~1hl.exe
** Parameters: -dev -console +map "test"
Posted 19 years ago2005-09-05 15:15:12 UTC Post #132572
ok thanks BJ i think you isolated my problem- i just executed csg through explorer, said i didnt have MSVCP60.dll, so i downloaded it, but in the zoners directory, now i have a diff error however- :roll:
it says theres a leak and that its my light, and i removed the light now it says its the info_player_start. it seems to be enclosed in the box just fine heres my log though:
thanks again for the help guys
(from the grey compile window)
** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHalf-Lifehammermapstest.map" "C:SIERRAHalf-Lifevalvemapstest.map"

** Executing...
** Command: C:SIERRAHALF-L~1hammerzonershlcsg.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstest"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:SIERRAHALF-L~1hammerzonershlcsg.exe C:SIERRAHalf-Lifevalvemapstest
Entering C:SIERRAHalf-Lifevalvemapstest.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: sierrahalf-lifechswrx01.wad
  • Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: sierrahalf-lifedecals.wad
  • Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Including Wadfile: sierrahalf-lifehammerzonerszhlt.wad
  • Contains 1 used texture, 100.00 percent of map (3 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:SIERRAHALF-L~1hammerzonershlbsp.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstest"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:SIERRAHALF-L~1hammerzonershlbsp.exe C:SIERRAHalf-Lifevalvemapstest

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 0, 64, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

** Executing...
** Command: C:SIERRAHALF-L~1hl.exe
** Parameters: -dev -console +map "test"
Posted 19 years ago2005-09-05 15:18:16 UTC Post #132575
You have a leak! it's an opening in your level to the outer void. :roll: Or that you have an entity out side your level, an entity brush closing your level.
Posted 19 years ago2005-09-05 15:32:49 UTC Post #132580
it says theres a leak on the sample map downloaded from this site! (beginning)
i tried making a new one:
make a box, make it hollow with 32 thick walls,
make an entity, (info_player_start)
run and it gives me the error
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 0, 64, 64)

the start is in the box in all three dimensions
Posted 19 years ago2005-09-05 15:37:38 UTC Post #132583
Posted 19 years ago2005-09-05 15:58:15 UTC Post #132587
Good trouble-shooting technique is to change only one thing at a time.

The beginning map (use the .rmf, not the .map) is fine. I just downloaded it and compiled with no problems.

Something else must be the problem.

Go into C:SIERRAHalf-Lifevalvemaps and delete everything named "beginning.*"

Get a fresh copy of "beginning.rmf" (in case you changed something inadvertently), open it in Hammer, hit F9, turn off vis and rad, tick "Don't run the game" and compile without changing anything.

When you're just starting out, correct any problems before continuing.

If that compiles okay, turn on vis and rad and compile. If that's okay, untick "Don't run the game" and see if everything's okay then.
Posted 19 years ago2005-09-05 16:00:33 UTC Post #132588
An excellent resource there.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-05 16:03:59 UTC Post #132590
test if its a compile problem by making a simple hollowed cube, a light and a player_start. if that doesnt compile, you got yerself a bug
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-05 17:09:24 UTC Post #132599
thanks for all your help, got it working.
looks like theres an error in zoners wad.
whenever i used it it came upwith the leak.
it wasnt in the half life directory though.. i dont know if that could cause the problem... anyhow, i got it working thanks alot! :biggrin:
Posted 19 years ago2005-09-05 17:56:26 UTC Post #132605
i think the reason that you were getting a leak with the tut files is because you don't have Halflife.wad loaded. so it doesn't register the textures and deletes the brush or something
Posted 19 years ago2005-09-05 18:35:23 UTC Post #132609
deletes the brush
I don't think that's correct. I've compiled maps without the wad I originally used for textures and brushes were never deleted. A default texture was substituted (the pretty purple and black check texture).
Posted 19 years ago2005-09-05 22:38:36 UTC Post #132625
I remember that texture! :heart: This guy has an avatar of that texture. :o
Posted 19 years ago2005-09-06 09:31:32 UTC Post #132703
That's the texture! :P

BTW, thetroyv, you still have some sort of problem. Although it's possible, having an "error in a wad" doesn't sound right at all.

It sounds, again, like you're avoiding a problem rather than correcting it.

Good luck.
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