Posted 19 years ago2005-10-15 08:13:32 UTCPost #141604
What do you mean, teleport animation? You mean that you want your monster to do something when he is teleported? Try use scripted_sequence, or, aiscripted_sequence.
Posted 19 years ago2005-10-15 09:29:32 UTCPost #141624
The teleport animation is a sprite, they're named enter1.spr and exit1.spr i think. Just use an env_sprite with that name and trigger it when the monster appears
Posted 19 years ago2005-10-16 10:00:31 UTCPost #141820
thats how Muzzles example works BL
MonsterMaker that triggers sprites + sounds + beams.
and through his example I found the interesting thing that if you don't set an end point for a Env_beam it goes in random direction, along with some other env_beam tricks