Monster teleporting in Created 19 years ago2005-10-15 08:12:16 UTC by JudgeDeadd JudgeDeadd

Created 19 years ago2005-10-15 08:12:16 UTC by JudgeDeadd JudgeDeadd

Posted 19 years ago2005-10-15 08:12:16 UTC Post #141603
How do I make a teleport animation when a monster is teleported in??
Posted 19 years ago2005-10-15 08:13:32 UTC Post #141604
What do you mean, teleport animation?
You mean that you want your monster to do something when he is teleported?
Try use scripted_sequence, or, aiscripted_sequence.
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-10-15 08:31:02 UTC Post #141606
i think he means the greeny stuff when its teled in
Posted 19 years ago2005-10-15 09:29:32 UTC Post #141624
The teleport animation is a sprite, they're named enter1.spr and exit1.spr i think. Just use an env_sprite with that name and trigger it when the monster appears :D

I'm just using my memory, so I may be wrong...
Posted 19 years ago2005-10-15 10:07:36 UTC Post #141628
http://twhl.co.za/mapvault_map.php?id=3157

check the example maps before asking in forum :)
Posted 19 years ago2005-10-16 09:32:53 UTC Post #141811
I would just use a monstermaker...

I haven't used one in a while, so I'm not sure exactly how to do it.
Posted 19 years ago2005-10-16 10:00:31 UTC Post #141820
thats how Muzzles example works BL

MonsterMaker that triggers sprites + sounds + beams.

and through his example I found the interesting thing that if you don't set an end point for a Env_beam it goes in random direction, along with some other env_beam tricks
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