Half-Life: Hostage Situation Created 18 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 18 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 17 years ago2006-04-24 16:02:43 UTC Post #176512
I could use a model of those small cieling mounted track/spot lights that you see illuminationg walls and stuff.
Posted 17 years ago2006-04-26 19:14:43 UTC Post #176925
erherm...

Team members, mod DB, screenies...

Im waiting
Posted 17 years ago2006-04-27 04:09:16 UTC Post #176971
Sorry, im not going to register on that horrible site. :zonked:
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-05-02 22:45:07 UTC Post #178081
hunter, have you got your site working yet?
Posted 17 years ago2006-05-03 08:11:08 UTC Post #178131
no, i decided it wasn't really worth bothering since you all complain about my domain name anyway
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-03 08:52:22 UTC Post #178137
:D
The Mad Carrot The Mad CarrotMad Carrot
Posted 17 years ago2006-05-03 08:56:22 UTC Post #178139
I supose there aint room for more members?
Posted 17 years ago2006-05-03 09:03:45 UTC Post #178142
what d'ya mean Howdy?

If you're asking to map, then give an example of your best work and you might be in for chapter 2, but at this late date, i doubt it
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-03 09:06:58 UTC Post #178143
Well. Mapping, coding or 2D art i supose...

EDIT:
Hm... best map. Think i would have to start over on one, cause all of my backup stuff is... well.. Kinda defect. (Spilled coke over them a few times.)
Posted 17 years ago2006-05-03 22:53:10 UTC Post #178319
hunter, we need a site. 1asp isn't working so well.

and wern't you going to chage your domain name?
Posted 17 years ago2006-05-04 13:12:24 UTC Post #178403
yeah, but it costs money to change it, and frankly, i dont have a problem with weebitmagic...

Howdy, we'll discuss it and get back to you
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-04 13:25:10 UTC Post #178408
Chapter 4 - Daubster (saco?)
I finished and gave it to Daubter.
Posted 17 years ago2006-05-04 13:26:06 UTC Post #178410
Cool.
Tell me when or/and how you'd like a demo map. :)
Posted 17 years ago2006-05-06 14:05:43 UTC Post #178709
i've never heard of this mod, have i missed much? could someone summarise the thread please
Posted 17 years ago2006-05-06 14:11:55 UTC Post #178711
between 2000 posts its hard to sumarize (first thread borked the forums with 1200+ posts)

well, I say just go to moddb to get filled in, everything important is on that page anyway...

...buts its down atm.
Posted 17 years ago2006-05-06 14:57:15 UTC Post #178720
Howdy, can you animate in Max?
Posted 17 years ago2006-05-06 17:45:13 UTC Post #178739
could you do it in 5 words or less please
Posted 17 years ago2006-05-06 18:01:09 UTC Post #178749
"Continuation excellent akimbo beta code."

Chronological order. Happy?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-06 18:05:24 UTC Post #178750
excellent
<3 :heart:
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-06 22:35:03 UTC Post #178783
:heart:

irc.gamesurge.net port 6667 #hostagesituation
Posted 17 years ago2006-05-07 08:16:32 UTC Post #178834
@pepper:
Not for Half-Life, no.
Posted 17 years ago2006-05-07 08:23:24 UTC Post #178836
Hunter: I took single words from random pages :D.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-08 07:23:01 UTC Post #178988
you know in your heart that you love this mod
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-08 08:57:36 UTC Post #179008
So, is this even a mod or just a HL map series?

Doesn't look like you've changed much from Half-Life. Standard models, standard textures, standard HUD.

Other than the maps, what's new?
Posted 17 years ago2006-05-08 09:16:32 UTC Post #179016
[quote]Half-Life: Hostage Situation's list of features:
  • A 100% functional monster_otis (from OppFor)
  • Dynamic Lighting (firing weapons light up the world)
  • Customizable HUD color (Pick a custom HUD color)
  • MP5 max ammo in magazine changed to 30 (default: 50)
  • MP5 bullet decals on every single shot
  • Smokepuff when a bullet hits a wall (same as in CS)
  • 1 grenade, 1 satchel charge, 1 tripmine: WYSIWYG!
  • The world shakes on explosions.
NEW:
  • Mp3 playing entity!
  • New weapons!
  • Basic physics for dead bodies!
[/quote]
Standard models, standard textures, standard HUD.
Bullshit, bullshit and bullshit
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-08 09:26:54 UTC Post #179018
That must be one big pile of shit :) .

Hunteh, you know by any chance someone whom can animate for Half-Life, because im pretty crap at it and i really cant say how fast i will learn how to do it properly.
Posted 17 years ago2006-05-08 09:28:00 UTC Post #179019
your guns looked great, though!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-08 09:29:40 UTC Post #179020
Yup, il skin the Uzi somewhere this week, though its already 50% done so that shouldnt be to hard. Then only animating/compiling is left, wich is pretty much the same process otherwise one wouldnt have much use of the animations :lol: .
Posted 17 years ago2006-05-08 09:58:16 UTC Post #179025
I'm just curious, but how is 'basic physics for dead bodies' going to be implemented? No more dead bodies that hang over cliff faces? More old school Jedi Knight-style physics where shooting the body slides it across the ground and using explosives sends it flying around whilst still in it's dead 'pose'? I'm intrigued.
Strider StriderTuned to a dead channel.
Posted 17 years ago2006-05-08 10:12:33 UTC Post #179027
More old school Jedi Knight-style physics where shooting the body slides it across the ground and using explosives sends it flying around whilst still in it's dead 'pose'?
bingo
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-08 10:31:37 UTC Post #179032
I thought HL1 already had that...Or was it DM...hmmm.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-05-08 12:22:13 UTC Post #179040
no... i dont believe either do
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-08 17:36:49 UTC Post #179113
- 1 grenade, 1 satchel charge, 1 tripmine: WYSIWYG!
You can hold only one grenade? Thats annoying, make it 5 grenades. People can hold 5 grenades on their body.
Posted 17 years ago2006-05-09 00:07:14 UTC Post #179135
I think they mean you only pick up 1 grenade but you can carry more than 1, right? :
Posted 17 years ago2006-05-09 03:17:09 UTC Post #179138
yeah, you can pick up 1 at a time, but still hold 10..

In HL, it was pick up 5 at a time and thats just stupid
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-09 11:12:49 UTC Post #179159
Your screenshots don't really show any of the features you listed.

Oh wait, they show an Mp5 with a 30 round clip and a green HUD.

Impresssssssive.
Posted 17 years ago2006-05-09 11:31:34 UTC Post #179168
.. and how the hell would you expect us to show you the physics system or shakes after explosions? Wait for the demo.
And you should have noticed the dynamic lighting in some of the screenshots. :
Daubster DaubsterVault Dweller
Posted 17 years ago2006-05-09 11:33:46 UTC Post #179169
GIF animations? :P
Posted 17 years ago2006-05-09 11:34:06 UTC Post #179170
also, there is a video (admittedly its quite old, but it still shows explosive shakes and dynamic lights)
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-09 11:36:45 UTC Post #179171
Wait... physics in a HL1 mod? :D :nuts: :heart:
Posted 17 years ago2006-05-09 11:37:40 UTC Post #179172
IMMMPOSSEBLEH!

Show us a movie, ;D
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-05-09 11:43:23 UTC Post #179173
R DERE NAKID CHIK?!?!? ;X
Posted 17 years ago2006-05-09 11:53:39 UTC Post #179176
Loads. Just you wait. :glad:
Daubster DaubsterVault Dweller
Posted 17 years ago2006-05-09 12:33:38 UTC Post #179179
I know the TLC mod will feature physics hl-2 like in Half-Life.
Posted 17 years ago2006-05-09 12:49:41 UTC Post #179183
Is that the mod which the team made a movie of where they showed the physics?
They shot boxes and stuff and they moved?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-05-09 12:51:10 UTC Post #179184
I dont know.
Posted 17 years ago2006-05-09 17:07:12 UTC Post #179218
Sounds sexy.
Posted 17 years ago2006-05-09 18:45:33 UTC Post #179232
Madcow, that was Half-Life: Enhanced.
Posted 17 years ago2006-05-11 15:11:00 UTC Post #179503
User posted image
Locked myself up in my snark cave and uvmapped a bit more, was a pain in the ass aligning the scarttered grip. Beats needing to scale it all back again though with the planar thingy. Box mapping for teh win! :)
Posted 17 years ago2006-05-11 15:30:45 UTC Post #179504
1337ness
Archie ArchieGoodbye Moonmen
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