Half-Life: Hostage Situation Created 18 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 18 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 18 years ago2005-12-12 18:43:28 UTC Post #151954
claims 400th post

To give this a point! The mod seems to be going well whenever I go to play it at The Hunter's house!
Posted 18 years ago2005-12-13 06:04:34 UTC Post #151997
Who are you anyway? You're in the team or what?
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-13 13:59:46 UTC Post #152051
Well no not really...Im just this tester guy that tells the hunter how his maps are!
Posted 18 years ago2005-12-13 16:04:52 UTC Post #152133
he's really not... he's a mate of mine.. ecstatic.. hyper... uber depressed.. uber angry... his mood swings are unbeatable.

but he plays my maps a lot
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-13 19:00:01 UTC Post #152181
:cry:
BE QUIET! I need a reason to be here!

Well now I have HL...I can be here anyways YAY.
Posted 18 years ago2005-12-13 22:31:59 UTC Post #152204
read the tuts, all of them. and have hunter help you learn to mod. knowing both him and this site generally prohibits you from posting n00b questions.

but I hope you have a fun time beta'ing

and Hunter, email me the new beta.
Posted 18 years ago2005-12-14 05:50:54 UTC Post #152219
^^
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-14 14:21:47 UTC Post #152277
I only DO n00b questions if its my last resort so dont you worry!
Posted 18 years ago2005-12-14 15:31:09 UTC Post #152280
hahhahahahahaa!

"do i make rooms with the block tool?"
"whats a tutorial"

maybe if you LISTENED david.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-14 22:25:15 UTC Post #152338
Hunter, your are offical Davin00b barrier. you are to intercept all n00b questions from him and anyone else you know.
Posted 18 years ago2005-12-15 05:29:20 UTC Post #152374
aye, okay.

have you managed to fix the camera going through the keyhole, muzz?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-15 05:50:42 UTC Post #152375
No, the keyhole is kinda small, only 3 units high, 2 units in length. The camera moves through the door next to the keyhole instead of going through it. :/

It needs more tweaking.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-15 09:03:49 UTC Post #152405
add more corners to get it to fly through right
Posted 18 years ago2005-12-15 17:20:26 UTC Post #152489
You get the DUH-Award. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-15 17:35:45 UTC Post #152491
yay, an award!
Posted 18 years ago2005-12-15 18:07:53 UTC Post #152499
not mod related but hey, heres my new desktop picture that I just made.. it'll also be the background for my new webpage being hosted by Darktree Media.

[img=http://img179.imageshack.us/img179/3378/background8jb.th.jpg]

what do yas think?
(click link, then image to make larger)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-12-15 19:53:46 UTC Post #152523
"whats a tutorial"

Eh? Ive never said that! I just didnt bother to read them, I just asked you instead of looking at a tutorial!
I know what a tutorial is! I just would rather ask you then read a tut! So I could get taught it face to face.

Pretty background unbreakable!
Posted 18 years ago2005-12-15 20:02:55 UTC Post #152525
Hehe I wouldn't like it as my background but since you made it then obviously your going to love it.
Looks good!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-12-16 04:21:44 UTC Post #152553
The text looks very nice, dunno if it's a text style tho..
The grunt alone looks kinda.. Empty. Why not add something more? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-12-16 05:00:31 UTC Post #152565
I like the look of this!

:)
Posted 18 years ago2005-12-16 07:43:52 UTC Post #152583
very nice text, unbreakable...

tis about it :P
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-16 08:21:02 UTC Post #152594
If
Unbreakable.WallPaper = Nice Then
The_Hunter.Say = "very nice text, unbreakable..."
End If
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-16 10:01:38 UTC Post #152611
You've been using VB too much lately, Muzz.. :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-12-16 10:44:39 UTC Post #152617
Yep. :D
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-16 12:04:53 UTC Post #152638
Hungry? Some new pictures of the mini.
User posted image
Posted 18 years ago2005-12-16 12:07:51 UTC Post #152639
:o
Beautiful.. Just.. Beautiful. sheds a tear :heart: :nervous:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-12-16 12:10:21 UTC Post #152641
oh. my. god...

STOP BEING SO TALENTED! it makes me feel bad :P :P :P

no. please dont stop :biggrin:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-16 21:56:34 UTC Post #152719
that clip looks quite a bit smaller then it should to me, don't know why, maybe its just the angle.
Posted 18 years ago2005-12-17 08:33:46 UTC Post #152779
:biggrin:

Thats great!
I may start modelling sometime, but first I have to get used to hammer!

Well I wandered over to Hunters house the other day...and i played his section of HL:HS. Tis very good.

The design is pretty and well thought out.The difficulty is not too hard (I played on medium) so it is still fun. Me being me I managed to finifh the last map with 1 health...but thats not really skill thats just...nothing :P

Overall a very good part of the Mod. I cant wait for the full version!
Posted 18 years ago2005-12-17 08:36:25 UTC Post #152782
wahey!

hehe, i had forgotten you finished with one health.

it was like

"aw come on david! re-load! no.. david! david! RPG him! ARGH! run! COVER!!! SHOOT HIM!! BAD GUYS! BEHIND YOU!!! no, david.. give up. 1hp, david.. david.. theres still a turret to get past! reload! holy hell.. you did it... ^_^!"
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-17 09:06:05 UTC Post #152790
Garg, the clip isnt finishd, it's just a place holder for me, with weapons i usualy throw in a couple of blocks to see wich comes where and how im going to build it up for animating so i dont need to fool around detaching half of my model.
Posted 18 years ago2005-12-17 20:18:33 UTC Post #152926
ah, I see.

well, my part is ok. I just need to tweak it for R_Speed reasons (the final coridor is a hevily detailed 6000+ unit run, and its tall and wide. pisses off the engine, Im thinking I should put a jog or a door in it.
Posted 18 years ago2005-12-20 05:24:35 UTC Post #153357
righto, we're reaching the final moment far too fast, and i'm hearing nothing from you guys...

ARE WE GONNA BE DONE ON TIME!?!one11!!!1!exclamation mark!211!

pepper, is that gun compiled?
Muzz, have you fixed the camera sequence?
Saco, are you done your single map?
M_Garg, have you done your maps & camera sequence?
Unbreakable, Where have you been?
Coldfeet, are you even on this planet?

COME ON.
this is the part where its all meant to come together!

I have gone as far as e-mailing PCGamer to watch out for us and do a little section on us...

Which brings us to webspace and hopefully a website..
need ideas on that front, people..

MOVE MOVE MOVE MOVE
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-20 06:30:08 UTC Post #153358
It probably doesn't help but, I saw coldfeet a few days ago, Doesn't seem that hes very interested in posting here though.
Posted 18 years ago2005-12-20 08:01:12 UTC Post #153374
Saco, are you done your single map?
I fixed that but yea you are right its so small with a single map,I ll add 1 more map.

note:I've got 3 week holiday,2 weeks later so I'll give you the maps in the middle of January.
Posted 18 years ago2005-12-20 10:58:16 UTC Post #153398
Well, i havent compiled anything yet, im suffering from a heavy headache since last thursday.
Posted 18 years ago2005-12-20 11:01:29 UTC Post #153400
Muzz, have you fixed the camera sequence?
Yup. This took a lot of time. I still habe to make Gordons room, computer terminal, etc.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-12-20 13:36:58 UTC Post #153445
im redoing the most complex part of my map. deleting it and makeing a detour around it to be exact. no more 12hr Vis's for me, which gives me considerable time to work.

and I have no school till Jan 3. so ill be done, completely.

final seqeunce isn't really done yet. erherm if you guys could all email me a small part of your maps it would look alot better when its done.

Hunter are you going to send me your new version of your level to me so I can see it?

pepper, you think the gun will be our christmas present?
Posted 18 years ago2005-12-20 14:34:48 UTC Post #153482
As long as everything is squeaky clean, tried and tested by the end of January, i will be happy.

yes Gargly, i forgot to send you the link. i'll upload and send you it in a wee while.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-20 14:39:19 UTC Post #153483
Whats the ETA of this by the way?
Posted 18 years ago2005-12-20 14:40:17 UTC Post #153487
January... dot dot dot
Archie ArchieGoodbye Moonmen
Posted 18 years ago2005-12-20 14:49:29 UTC Post #153495
2007... dot dot dot?

nah, im almost 25% done with my redo now, probly will finish by Wensday.

is the link sent yet?
Posted 18 years ago2005-12-20 15:31:00 UTC Post #153514
give yourself a date for everything to be in by and a release date a week later.
Posted 18 years ago2005-12-20 17:29:24 UTC Post #153549
Cant be sure garg, i still need to skin and uvmap it. When is christmas actualy?
Posted 18 years ago2005-12-20 17:35:18 UTC Post #153551
uh... 25th december. next sunday.
Posted 18 years ago2005-12-21 10:21:55 UTC Post #153701
Ok, tell me if you guys like this, now im still willing to model any other weapon or start again. When im done with skinning i wont anymore :) .
User posted image
Posted 18 years ago2005-12-21 10:23:25 UTC Post #153702
Cool model pepper. :)
Posted 18 years ago2005-12-21 10:40:19 UTC Post #153705
Sweet! But start over? are you crasy? we only have about 1 or 2 weeks to get a beta out so we can have our final build by the end of January.

but anyway, about the model. to me the clip still looks off, needs to have a little more width, a little less height, and have slightly more depth(aka the way the bullets face).

eg. say the dementions are 1x4x10 now. they looks like they need to be 1.5x5.5x9

Team members, send me ,by email, a small bit of your map that is fairly simple, doesn't have massive compile times, and that you would like your bit of credits shown in, via camera sequence and some other cool stuff I have ready.

Hunter, do you think we should annonce this as a Winter-een-mas 2006 release? that gives us till whenever betweeen Jan 25-31 to relese it?
Posted 18 years ago2005-12-21 11:00:52 UTC Post #153709
Hmm, il look into it, il have to model a new bullet anyway.
Posted 18 years ago2005-12-21 11:48:11 UTC Post #153713
yeah... winter-een-mas release sounds good..
Archie ArchieGoodbye Moonmen
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