Mapping Tips Created 20 years ago2003-12-13 17:21:31 UTC by rIKmAN rIKmAN

Created 20 years ago2003-12-13 17:21:31 UTC by rIKmAN rIKmAN

Posted 20 years ago2003-12-13 17:21:31 UTC Post #7600
I`ve been mapping a level based on my house and have hit a couple of small snags, which I`ve got pictures to help explain.

First off I seem to be having problems with small white spots appearing on the joins in my levels. I`m not sure if this is texture related or a problem with my geometry.
Heres a pic: http://www.geocities.com/rik187/HL-Error.jpg

The second prob I have is that if I hit escape when playing my level, then decide to resume the game, the entire level goes see-through.
Pic is here: http://www.geocities.com/rik187/Opacity.jpg

Thanks guys :)
Posted 20 years ago2003-12-13 17:28:56 UTC Post #7602
Oops, silly me, I mean your links don't work, not textures. I've wanted to do one of my house, but never got around to it. It's not very creative, but cool. I'm a little tired so excuse my wierd post that I just did. ;)
Posted 20 years ago2003-12-13 19:20:05 UTC Post #7608
They do work, you just need to cut and paste the link into your browser address bar, linking from here doesn`t work - bloody geocities.

Cut & paste these:

http://www.geocities.com/rik187/HL-Error
.jpg

http://www.geocities.com/rik187/Opacity.
jpg

Cheers :)
Posted 20 years ago2003-12-13 21:03:35 UTC Post #7618
FYI, I clicked the links and they worked fine. Nice house too. :)
Posted 20 years ago2003-12-13 21:11:15 UTC Post #7620
strange? When I click on them, they still don't work and geocities tells me that the page is unavailable. Well, im new and can't go into it so, can't help you.
Posted 20 years ago2003-12-13 21:18:57 UTC Post #7622
I've heard many people say that geocities doesn't allow external linking. Do you realize that a link is a "shortcut" to pasting a url in your addy bar? If you think about it, it makes no sense to say they don't accept "external links". I would check your browser/firewall configs.
Posted 20 years ago2003-12-13 21:55:53 UTC Post #7630
naw, ill just be lazy and do nothing about it. I'm like that. My computer can't read java applets right now and i've given up on that. But thanks.
Posted 20 years ago2003-12-13 22:10:36 UTC Post #7633
Just simply copy and paste the link into the address bar! :)
Posted 20 years ago2003-12-14 02:23:51 UTC Post #7650
I saw the pictures... Well, the white dots seem to be HL engine?s geometry bugs but I don?t know how to fix them. Maybe changing your screen resolution will work, try that. Sometimes works for me though I don?t have many white dots problems. Sometimes, reconstructing the thing also works.
And the other thing is QUITE strange. Are your house walls func_wall???. Maybe if they are and you?re not running VIS you may be experiencing one of those "Too many entities in visible area". If they?re not I haven?t a clue of what?s happening there. Maybe you?re having a problem with your video card or resolution. Try changing the resolution to 800x600 0r 640x480 and also try to change the video mode to "Software" or "OpenGL" to see if it works that way.
Posted 20 years ago2003-12-14 08:29:58 UTC Post #7701
wierd...

the white dots are normal..

the second one looks strange, and i can only think of func walls with render modes texture and render fx to about 100 ... that cause this
Posted 20 years ago2003-12-14 11:42:26 UTC Post #7733
Cheers fellas - the house is quite complex, so rebuilding it simply isn`t an option as my assignment has to be handed in soon :P

As for func_wall - are you sayin I need to make every wall and floor in the house a func_wall?

If this was the case with the rendering properties causing it, wouldn`t it like that from the beginning of the game, rather than just when I hit escape.
I`m also pretty sure its not a graphics card issue as it happens on 3 different machines, all with different cards, drivers, and ones a laptop :(
Posted 20 years ago2003-12-14 12:09:16 UTC Post #7740
Are the outside walls any kind of entity brush? Are the machines all running in the same rendering mode (D3D, OpenGL, Software)?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 12:15:22 UTC Post #7742
I checked the walls of my house and they aren`t set as "tie to entity -> fun_wall" they are just plain old building blocks.

As for running D3D etc, 2 of the machines are the same, the laptop runs it in software mode but it still has the same problem.
Posted 20 years ago2003-12-14 13:28:35 UTC Post #7755
Are the two the same running in '3d or 'GL? Try the "other one".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 13:51:24 UTC Post #7759
Have done - still no luck :S
Posted 20 years ago2003-12-14 14:37:51 UTC Post #7766
Wow, this is really wierd. I can't think of anything else... except... don't ever press Esc? ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-14 16:18:46 UTC Post #7771
hehe yeah good call :)

Problem being its for a uni assignment and if the tutor has to press escape and it happens I may lose makrs.
I guess I could always blame it on a a HL bug :)
Posted 20 years ago2003-12-14 20:03:14 UTC Post #7787
... Hmmmm... Strange... Guess you?ll have to post it to the problem vault before you give it tho your tutor as I said in the other thread :P.
Posted 20 years ago2003-12-14 21:14:22 UTC Post #7792
Just a question, what texture are you using on the outside of your walls?
Posted 20 years ago2003-12-14 22:26:18 UTC Post #7796
Hmm..image didn`t work, copy and paste this into your browser to see the brick texture I`m using.

http://www.geocities.com/rik187/HL-Error.jpg

NOTE: COpy & PASTE this to browser - clicking the link WILL NOT WORK :)
Posted 20 years ago2003-12-15 05:18:09 UTC Post #7825
Turn the wallhack off :D
Posted 20 years ago2003-12-15 06:31:22 UTC Post #7829
Actually, what i ment was make sure your walls are not all func_wall,
and you know, jaardsi has a point.. are you cheating?
Posted 20 years ago2003-12-15 08:09:54 UTC Post #7832
Or has anyone used these PCs cheating-ly? Do they all have the same graphics card drivers?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-15 15:30:03 UTC Post #7876
Nope no cheating, we all play CS using the Cheating Death program to make sure theres no cheating.
Posted 20 years ago2003-12-15 16:20:33 UTC Post #7885
Does it have to be played in CS? Try it in standard HL (if you have it), and if it still goes all translucent, it's a very strange bug... if it doesn't, it's either a CS client bug (unlikely) or... err... there's something fishy going on.

BTW, Geocities prob. checks the referer header on a request to make sure the link was either on a Geocities site or not a link at all... useless in browsers like the one Bllwnkle is using, which doesn't send the referer header.
Posted 20 years ago2003-12-15 16:24:41 UTC Post #7888
SOrry the map is being played in Half-Life, I was just explaining that we use CD when we play CS, and no cheats have been installed by either of us, as we are in a clan.
Posted 20 years ago2003-12-16 12:25:47 UTC Post #7968
I`m already using ZHLT, filename: zhlt253-17
I will try using the new editor and see if that makes a difference.
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