Missing part in the log Created 19 years ago2005-10-26 14:44:43 UTC by Elon Yariv Elon Yariv

Created 19 years ago2005-10-26 14:44:43 UTC by Elon Yariv Elon Yariv

Posted 19 years ago2005-10-26 14:44:43 UTC Post #143853
[quote]hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:GamesHAMMER~1ZONERH~1hlcsg.exe c:gameshammer_35mapsexperiment -wadinclude ey_experiment.wad
Entering c:gameshammer_35mapsexperiment.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[ey_experiment.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(20.84 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(15.66 seconds)

Using Wadfile: gameshalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: gameshalf-lifevalvehalflife.wad
  • Contains 106 used textures, 92.98 percent of map (3116 textures in wad)
Using Wadfile: gameshalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: gameshalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: gameshammer_35zoner half life toolzhlt.wad
  • Contains 1 used texture, 0.88 percent of map (8 textures in wad)
Including Wadfile: gameshalf-lifevalveey_experiment.wad
  • Contains 7 used textures, 6.14 percent of map (8 textures in wad)
added 16 additional animating textures.
Texture usage is at 0.89 mb (of 4.00 mb MAX)
52.78 seconds elapsed

--- END hlcsg ---

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:GamesHAMMER~1ZONERH~1hlbsp.exe c:gameshammer_35mapsexperiment

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...2921 (2.77 seconds)
BSP generation successful, writing portal file 'c:gameshammer_35mapsexperiment.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2220 (0.99 seconds)
SolidBSP [hull 2] 500...1000...1500...1632 (0.81 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2550 (3.06 seconds)
27.94 seconds elapsed

--- END hlbsp ---

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:GamesHAMMER~1ZONERH~1hlvis.exe c:gameshammer_35mapsexperiment
982 portalleafs
2265 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(13.88 seconds)
LeafThread:
(8.34 seconds)
average leafs visible: 46
g_visdatasize:19550 compressed from 120786
23.93 seconds elapsed

--- END hlvis ---[quote]

I compiled a map then I closed the log afterward without looking in it. The map was fullbright. So I checked my maps log(maps folder/'mapname'.log) and I noticed the rad was missing! I'm sure I've ran it so why did it heppen? :zonked:
Posted 19 years ago2005-10-26 15:04:05 UTC Post #143854
More info, does it happen every time you try to run the map? does it happen on other maps as well? etc
Posted 19 years ago2005-10-26 15:55:29 UTC Post #143862
It only heppend the last time after I added an elevator with doors,glass doors, grates for the windows and grates for the floor. : I've just compiled it so I'll tell you if it's fullbright again.
Posted 19 years ago2005-10-26 15:56:25 UTC Post #143863
Are you sure you're running rad?
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-10-26 15:57:58 UTC Post #143864
I'm sure of it!

Edit:

It worked perfectly now!! Probebly a viruse that I deleted that dreined the virtual memory.
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