Low-poly soldier model Created 18 years ago2005-11-11 20:18:08 UTC by Captain P Captain P

Created 18 years ago2005-11-11 20:18:08 UTC by Captain P Captain P

Posted 18 years ago2005-11-11 20:18:08 UTC Post #146690
After a test-week at school I wanted to do something different to put my head off the hectic school-stuff for a day. Since I draw a lot of soldier concepts during courses, I decided to do a low-poly soldier model. This is the results, 250 poly's for the soldier and 50 for the gun:
User posted image
The skin is temporarily, done in Paint for the moment since it's just about the correct uvmapping for now, but I think it turned out well for 300 poly's.

What do you think? Got some tips or comments or such? Glad to hear them. :)
Posted 18 years ago2005-11-11 20:20:30 UTC Post #146693
Cool.

Looks like a good model for one of those old army games :o
Luke LukeLuke
Posted 18 years ago2005-11-11 20:21:14 UTC Post #146695
Aww, what a cute soldier!

It's definately a great start: the body doesn't look out of proportion or grossly deformed, so I think you can easily up the poly count to create a more detailed model. Good work.
AJ AJGlorious Overlord
Posted 18 years ago2005-11-11 20:29:21 UTC Post #146701
Agreed exactly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-11 20:38:51 UTC Post #146711
Heh, thanks. :)

I'm not really going for a high-poly version, it's more a test to see how low I can get the polycount while still keeping the shape intact. I've created it with the use in a RTS in mind, not a FPS, so maybe I've already put it too much detail for something you see from afar most of the time.

Or are you guys thinking about a HLDM player model or such?
Posted 18 years ago2005-11-11 20:43:20 UTC Post #146712
Not a player model, an NPC.
AJ AJGlorious Overlord
Posted 18 years ago2005-11-11 20:45:11 UTC Post #146714
I love it! It reminds me of the good ol ROM days such as Nintendo 64, Goldeneye 64 is a good example, the player models looked just like yours, it would be perfect for a HL1 Goldeneye type mod.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-11 21:26:42 UTC Post #146719
Looks pretty cool Captain P! I love the gun too!
Posted 18 years ago2005-11-11 21:48:05 UTC Post #146723
You play halo? The gun looks familiar....
Posted 18 years ago2005-11-11 21:50:50 UTC Post #146724
The gun looks like the red faction assult rifle
Posted 18 years ago2005-11-11 21:52:58 UTC Post #146725
Make a tfc soldier model :D
Posted 18 years ago2005-11-12 08:29:14 UTC Post #146769
its funny because that's more detailed than the men on C&C Generals
Strider StriderTuned to a dead channel.
Posted 18 years ago2005-11-12 16:20:08 UTC Post #146828
It's indeed (much) more detailed as the Generals infantery models:
User posted image
Then again, I don't know the poly count for these units but I'm guessing it's somewhere near 150 poly's. Anyway, I found the Generals units to look too undetailed. Not a bad decision because there's no real unit maximum like in Age of Empires or Total Annihilation, but I wanted to give my model some more detail.
As for the gun, it's not a Halo gun, not really inspired by it either. It's a design of my own, a little influenced by a gun from Stalker.

I'm working on something extra for this now so there's a new shot coming soon... ;)
Posted 18 years ago2005-11-12 16:35:54 UTC Post #146830
I think this is a wonderfull opportunity for you tee how good you are with C++, so try making some simple ai for the the model.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-11-12 16:40:24 UTC Post #146835
School has wonderful opportunities too, like writing a logigram solver or a scripting language parser for a self-made language... ;)

And, yeah, I'm planning to write some AI for this but not in the near future. School's to busy for that right now, I can do some modelling this weekend but after that it's hard work ("this is hard work, can I have shoes?") again. Meh.
Posted 18 years ago2005-11-12 17:29:40 UTC Post #146841
So whats this school you speak of? Is it a school that teaches you to code and model?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-12 17:49:41 UTC Post #146849
There're plenty "Game design" colleges and universities around.
Posted 18 years ago2005-11-12 18:08:40 UTC Post #146851
hehe, looks cute :)
Posted 18 years ago2005-11-12 18:10:24 UTC Post #146853
I do a programming course, not a modelling one. I map and model for fun, I program for school (and sometimes, for fun too).

Has anyone suggestions to make this trooper look less cute and more mean? ;)
Posted 18 years ago2005-11-12 18:11:47 UTC Post #146854
maybe retexture it?
Posted 18 years ago2005-11-12 18:14:33 UTC Post #146857
Wou;d you stop whining about school? Its like you have school 24/7! :aggrieved:
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2005-11-12 18:15:31 UTC Post #146859
maybe there's a lot work to do for it :>
Posted 18 years ago2005-11-12 20:40:27 UTC Post #146888
School just stresses me a lot sometimes, it's probably not that bad but recently I found it hard to get to work for it, and nearing deadlines is something I don't like... but ok, I'll stop mentioning it. :)

Yeah, SpaG, I'm still working on the textures but that's a point, it looks rather cartoony right now.

Anyway, I promised some new shots of what I'm working on now:
User posted image
User posted image
The APC itself is 370 poly's, with the trooper in it it's 510. Could be optimized a bit because I just quickly copied the upper part of the trooper I already did to it.
It uses a 128x128 skin but I think it's too low-res for it, it doesn't look as sharp as the trooper does. Still working on it. :)
Posted 18 years ago2005-11-12 20:49:16 UTC Post #146889
Could be good for a Sven co-op cartoon map!
Whats the aim anyway? You just showing off or you going to make these models work?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-11-12 20:54:04 UTC Post #146891
LOL! Thats awesome!
Luke LukeLuke
Posted 18 years ago2005-11-12 21:31:53 UTC Post #146895
I'm probably going to use them for one or another RTS, dunno exactly yet, but they're made with RTS usage in mind.
Posted 18 years ago2005-11-12 22:21:34 UTC Post #146902
That's pretty pwnage. Write your own rts! :D
Posted 18 years ago2005-11-13 06:31:13 UTC Post #146926
Niice.. :o
Work a lil bit more wit the textures and you'll have yourself a nice low-poly grunt..
Daubster DaubsterVault Dweller
Posted 18 years ago2005-11-13 10:04:30 UTC Post #146933
Thats really low! :o They look like a strategy game's models. And they really good for that perpose. ;) As for 3D shooters...I prefer models with more polies! :tired:
Posted 18 years ago2005-11-13 16:51:24 UTC Post #146993
They're not meant for a FPS so that's just right... ;) These models have less poly's than the original HL models, let alone those from the HD-pack so they're no good in current FPS anyway...

Thanks for the comments people. :)
Posted 18 years ago2005-11-18 13:34:59 UTC Post #147806
Yay! Stickmen wars.You actually could do a hl-south park mad. heh. Go about Throwing eggs at the military.At least you can model. Good it is.
Instant Mix Instant MixTitle commitment issues
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