Grouping Entities Created 20 years ago2003-12-15 00:47:29 UTC by SuperMechaCow SuperMechaCow

Created 20 years ago2003-12-15 00:47:29 UTC by SuperMechaCow SuperMechaCow

Posted 20 years ago2003-12-15 00:47:29 UTC Post #7798
:nuts: I... I can't see straight! Everything... everything in wireframe! Check for Problems... i'm poking my forehead but it's not coming up in a window. WHAT?! My girlfriend is an invalid structure? Invalid Texture? I thought I used +0BABTECH_sandpaper?! It's in the default wad for crying in the mud!

Oh, well, anyway. My serious question. I wanna do a gazillion things that require something to be attached to something else... THAT MOVES!!! I know you can have two func_trains (etc) move together and stuff, but I want a usable, non-turnable gun to be attached to the front a jet-fighter, and the jet fighter has i y-axis movable door as the cockpit glass. To add to the excitement, I want you to fly the plane using func_vehicle (maybe func_train), and i want the gun controls to be in the same spot as my vehicle controls so you can fly and shoot straight at the same time. And remember that glass? I want to be able to open and close it in-flight.

I have all sorts of things i want to like this (like make a drive-able battleship with tankguns and other entities inside, like lights), but I thought this would be the best example.

So, my question is to you people out there in the CS mapping community, is there any way to do this, or am I asking too much of the Oh! so incapable HL engine? And also, is there a helpful tutorial here? If not, I'd like to make one when I get this figured out.
Posted 20 years ago2003-12-15 03:31:47 UTC Post #7813
Have you tried Spirit? I can't answer your questions but I know that alot of the Spirit entities have a "move with" option. That might help.
Posted 20 years ago2003-12-15 12:48:54 UTC Post #7849
Hmm. I was gonna check out Spirit to see what it was. I'll see...
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