HL1 Models Created 18 years ago2005-11-29 21:16:51 UTC by Tosse Tosse

Created 18 years ago2005-11-29 21:16:51 UTC by Tosse Tosse

Posted 18 years ago2005-11-29 21:16:51 UTC Post #149814
Ok, i want the same models with a bunch of different skins. Can i somehow copy a grunt or any model at all and give him a new name but keep tha AI and still be able to place him out in hammer?
Posted 18 years ago2005-11-29 21:41:14 UTC Post #149819
Coding!

Just use the same method used for the scientist's heads...

Coding is the best! :) :) :)

If you don't want to code, forget about it.
Posted 18 years ago2005-11-30 04:59:30 UTC Post #149851
You could do it in Spirit, where someone's already done the code.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-11-30 08:49:09 UTC Post #149865
Then i guess the only way to make this happend in HL1 (no option, HL1 is what im working with) is by coding... To bad i don?t know how to do that!

damn...

But thanks for the aswers!
Posted 18 years ago2005-11-30 14:17:46 UTC Post #149916
Well, it's never too late to learn a little C++. I'm planning on upping my programming skills from BASIC to C. It'll be a big jump, but I feel it's worth it since I'm going to need the experience in the career I plan on heading into.
Posted 18 years ago2005-11-30 14:40:11 UTC Post #149924
No coding needed. Some modelling skills are handy here, though, and a little Hammer trickery.

Basically, you can add keys in Smart Edit mode to any entity, in case a certain property that is supported in the code isn't described in the .fgd (and there's quite some of these, afaik). Now I don't exactly know the key to change skins, but there's a key for changing the submodel configuration for sure, I believe it's the 'body' key. The accompanied value controls the combination of the submodels.
Try this one on the human grunt entity. You'll see certain values represent certain combinations of heads and weapons (yes, there's also a 'no weapon' instance for the weapon subgroup, for dead grunts).
Once you understand that principle, and know how to change the models and all, it's not a hard job.
Posted 18 years ago2005-11-30 15:47:29 UTC Post #149932
So just open the model in modelviewer and change the skin and save it as something else? grunt2.mdl ? And then do all that stuff
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