Level Changes Created 18 years ago2005-12-14 20:30:27 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-12-14 20:30:27 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-12-14 20:30:27 UTC Post #152322
Is there any way to end and start a new level with an info_player_start instead of info_landmarks? When the map ends, start a new map with a player spawn?
Posted 18 years ago2005-12-15 11:54:24 UTC Post #152432
There's a workaround if you want to put the player in an exact spot. Do a level transition as normal, but add a trigger_teleport at the start of the new level and teleport the player to the desired 'start position'.
Posted 18 years ago2005-12-15 14:39:13 UTC Post #152456
I don't think there is an actuall way to do it, but I don't think it really matters. In Hl1's maps you can see a player start in each level but it's just so you can start from that level(loading through the console) instead of playing all the game. ;)
Posted 18 years ago2005-12-15 16:31:11 UTC Post #152475
Nope, I figured it out. If you set up a normal level change with landmarks and trigger_changelevels but put an info_player_start in the new map, the player will start there. VALVe used this method a lot in Xen it seems.
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