set map gravity Created 18 years ago2005-12-16 11:29:27 UTC by druid druid

Created 18 years ago2005-12-16 11:29:27 UTC by druid druid

Posted 18 years ago2005-12-16 11:29:27 UTC Post #152627
I would like to know if you are able to make a map have a low gravity to start with so that you don't have to type sv_gravity *** every time you loaded the map. This is for cs 1.6.

Thanks :)
Posted 18 years ago2005-12-16 12:55:18 UTC Post #152646
I asked the same question b4. Let me find the link to mine, it got answered.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2005-12-16 13:03:21 UTC Post #152647
Actually, I'll just tell you. You need to manually create a triger_gravity entity.

Here's what you do:

1. Create a brush using the AAATrigger texture

2. Select the brush and click toEntity on the right

3. In the entity selection dropdown menu type in trigger_gravity

4. Unselect SmartEdit and remove all items in the Keyvalues

5. This is a two parter:
a) Put in the key style and give it a value of 32
b) The next key you need is gravity and it can have a value between 0 and 1, with 1 being full (or probly equivilant to sv_gravity 1000 in console, which is 200 over the norm). I'm using 0.2 for a skypads variation
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 18 years ago2005-12-16 14:41:48 UTC Post #152660
Posted 18 years ago2005-12-17 16:32:35 UTC Post #152872
thanks :)
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