3D Modeling Tool Created 19 years ago2005-12-16 14:22:09 UTC by TawnosPrime TawnosPrime

Created 19 years ago2005-12-16 14:22:09 UTC by TawnosPrime TawnosPrime

Posted 19 years ago2005-12-16 14:22:09 UTC Post #152655
I'm looking for a good 3D modeling tool so I can create better and more detailed objects in my maps. Lightwave 3D was recommended to me by a buddy, but Im lookin' for something free. It needs to be compatible w/ Hammer 3.4 and I'm mappin' for CS 1.6.

Can anyone help?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 19 years ago2005-12-16 14:33:00 UTC Post #152657
Milkshape 3D.

Intro tutorials here.
Posted 19 years ago2005-12-16 14:40:19 UTC Post #152658
I and pepper use Gmax for modeling and blender to compile the models. Ask him for an advice he's the best modeler in here. :glad:
Posted 19 years ago2005-12-16 15:31:47 UTC Post #152666
Milkshape is a good one for low-poly models, plus it comes with a HL model compiler. I'd go for Milkshape if I were you.

It's not free though, but compared to other modelling packages, 25 euro is almost nothing.
Posted 19 years ago2005-12-16 15:59:34 UTC Post #152668
I'm afraid G-max isnt availible anymore, though if you google around you should be able to find a download somewhere. Milkshape is very advisable for starters, though it's 25$.
Posted 19 years ago2005-12-16 16:59:57 UTC Post #152684
I suppose it would be quite illegal for us to setup a mirror :(

Gmax <3
Posted 19 years ago2005-12-16 17:00:58 UTC Post #152685
Dont worry, there should be enough hacks and all around the web. Dont mind illigal in this case, they actualy got a whole frickin community jumping on them.
Posted 19 years ago2005-12-17 20:46:21 UTC Post #152930
Thanx for the help guys

I'll look into hunting down a "free" version of G-Max, but I'd say Milkshape isn't an option at the moment as I'm not lookin' to spend any money, let alone $35+tx&ship (I'm Canadian and Proud, 'cept of our dollar : )
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 19 years ago2005-12-18 03:29:04 UTC Post #152964
Posted 19 years ago2005-12-18 06:00:04 UTC Post #152968
Maya is f**king good, no doubt about it, but yeah... it is necessary to have quite deep pockets! softimage i've never used, and 3D studio max is at the top - most complicated.
Posted 19 years ago2005-12-18 06:15:17 UTC Post #152971
I wouldnt necissarily say that it is hard, it has a high learning curve, but once you get the flow it allows you to produce stuff really fast. For me myself, im looking into blender right now, a free modeler.
Posted 19 years ago2005-12-18 06:35:32 UTC Post #152976
I'm currently toying around with the Maya 7 PLE and must say it's great. The 3D Buzz video tutorials are a great help.
Posted 19 years ago2005-12-18 06:41:52 UTC Post #152977
Just warez the stuff, you gutless fanboys.
Posted 19 years ago2005-12-18 06:45:03 UTC Post #152978
Max8 is quite nice. Do the props I actually make in it =/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-12-18 15:42:39 UTC Post #153059
pepper, ya, look into blender, it is very powerful. you might want to look into the import/export scripts for it though. it doesn't nativly have the ability to export to many programs.
Posted 19 years ago2005-12-18 17:23:45 UTC Post #153077
Yeah, max8 is quite nice yes. Havent tested the peltmapping yet.

il look into the exporters, cant be as bad as g-max.
Posted 19 years ago2005-12-19 11:17:32 UTC Post #153159
Just warez the stuff, you gutless fanboys.
Um, I'd be wary of downloading Apps though; much of that stuff is crawling with creepy viruses :(
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